Tough Game! Nice idea though!
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Connected's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1697 | 2.786 | 2.786 |
| Visuals | #1941 | 2.786 | 2.786 |
| Creativity & Theme | #1980 | 2.929 | 2.929 |
| Seriousness | #2017 | 2.929 | 2.929 |
| Overall | #2103 | 2.657 | 2.657 |
| Audio | #2788 | 1.857 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I see the vision, and it's very interesting. I really like the idea of a game that gets harder as a direct result of your previous successes. But I struggled with figuring out exactly how to get a planet on to its orbit, I only got 2 and those were by complete accident. There needs to be more feedback with each attempt, so the player knows what they did wrong and how to adjust.
Yes, that's right. The reasoning was, “The game should be relatively short but have a gradually increasing difficulty curve—not necessarily divided into levels—to save dev time.” As for the question of how to actually connect the planet to the orbits, I assume you're referring to how to launch it or how to make sure it connects?
Like the concept of getting the planets into orbit! Definitely struggled with understanding how to do the throws at first with the strength meter/timer. Cute, quick game!
Got the first planet in orbit real quick! Then struggled on the 2nd one for a while until I gave up. Adjusting the difficulty and/or an in-game explanation of how the mechanics work would be super helpful for the player.
Neat premise, just needs a little more tweaking.





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