Not a huge fan of turn based combat games, but I really like the idea fro the game and I think others who enjoy this type of game more would love it! Pretty self explanitory with some tinkering, and the music got a bit repetetitve but was good! I felt that the blank space got a bit annoying, but I get it's use and why it's there. visuals were pretty good, and decent game overall!
Play very serious game
very serious wheel game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1291 | 3.384 | 3.818 |
| Visuals | #1368 | 3.223 | 3.636 |
| Audio | #1376 | 2.901 | 3.273 |
| Overall | #1649 | 2.965 | 3.345 |
| Enjoyment | #1765 | 2.740 | 3.091 |
| Seriousness | #2505 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
This was very good! Liked the upgrades approach, figuring out that the enemy would get a shield if u attack when they are defending and things like that was very cool
Overall great experience!
spinning to pick action is quite self-explanatory with the visual which is very nice, but i didn't really get how the slots work, how the card and pool work so far. still i think the concept is great and has loads of opportunity to go further a fun deckbuilder, well done!
This was a cool theme implementation for a Slay the Spire like game!
I enjoyed the visuals and music, they added a lot to the overall experience. I hit sound effect in combat would have elevated the battle experience!
The spin the wheel aspect of combat was cool, choosing what your options would be especially based on the enemy forecast was very creative.
I was confused on how the slots on the combat wheel reduced after a turn. I couldn't tell if it was being cut in half, or if there was something else to it. As well as the purple/black tile, that seemed to be a "pass" and reduce the wheel but I couldn't tell exactly how it worked.
Thought this was well done overall, congratulations on your teams first game!
I like the add to the wheel and spin mechanic, the music is also fitting, cool game.
I liked being able to adjust my character's potential actions per turn.
Overall, a fairly well-crafted experience.
Loved the visuals for this game, the enemies were very silly serious. I had trouble understanding how to play, so I would like it if there was an in-game tutorial to help me understand how it worked. However, I think it's a neat idea on a roguelike! I do think the system has a flaw where in the card battle, you'll just stack the cards that you want for the wheel instead of selecting a wide range of them because you know what's coming up next, but other than that, it's great!
As a Certified Slay the Spire Enjoyer™I'm a huge fan of this game! The sprites and audio looked and sounded great. Mechanically the game was sound, it was easy to read the cards and played well!
That said, I found myself increasingly frustrated by the empty space in the play wheel. It felt weird to set up a turn just for the game to politely tell me "no". Was there a design reason for this empty space, is the player too powerful without it?
I also found that for almost all of level 1 wheel there was almost no incentive to block because even with the empty space, since my health was higher and my average dps per turn was higher I only had to play attack cards since my health would regen between combats.




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