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A jam submission

Itadaki trail! Fortune in juniper garden.View game page

Nothing more serious than beating a friend to a game of capitalism!
Submitted by Barnabe Wild — 2 days, 3 minutes before the deadline
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Itadaki trail! Fortune in juniper garden.'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#8293.2763.276
Visuals#10183.4833.483
Seriousness#12593.3453.345
Overall#14113.1243.124
Enjoyment#16792.7932.793
Creativity & Theme#22312.7242.724

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

Very nice 2 player game! It reminds me a lot of Monopoly with the different tiles you can buy to make others pay. The graphics are really good and give off a nice cosy vibe to the experience. It would be good if it were possible to look around the player with the camera, or maybe even a map to show the whole board. 

Developer(+1)

Have you try to press space to make the camera go into “free roam mode”?

Hope you have enjoyed the experience nonetheless!

Thanks for playing the game!

Submitted(+1)

Oh, I didn't notice you could move around after pressing space lol. Thanks for telling me

Submitted(+1)

Great work! The visuals are quite charming, and the game is well-made. The only thing I would want added is a single-player mode for those of us who don't have anyone readily available to play with. But I know that's a big ask, especially given this jam's short time frame

Developer (4 edits)

Thanks, I do start to be able to create more complete and better experience jam entries!

As for the single-player, I cooked something and it will be released after the judging period!

Glad you liked the visual, hope you had a good time in the game!

Submitted(+1)

Very charming board game. I had to play against myself, but it was still quite interesting. Unfortunately, I feel the connection to the theme is a little light. On the other hand, I do think this is a creative entry. The visuals are cohesive and I like the retro vibe they give off. Audio is quite good too. Making a fortune in juniper garden is SERIOUS enough for me. Good Work!

Developer(+1)

Thanks for your kind word.

You are right as I do often, I prefer to prioritize my creativity over the theme of a jam. Mostly to keep it fun for me to jam. it does often cost me some lower score, but I don’t mind it that much as I’m usually happy with the entries I produce.

The bees does spin the dice a lot tho, she may be carrying the burden of the theme all by herself! :P

Thanks for trying out the game!

Submitted(+1)

Really cool MS-DOS like visuals~

Developer(+1)

Thanks! I did have some MS-DOS games as a child and still likes abandonware today, that may come from that!

Submitted(+1)

I loved it! The whole vibe of it, the music, visuals, the game mechanics, the concept. It's quite cool! The only thing that I would add is that it would had been useful to have an npc system when only one player is playing (as I ended up playing for both players, and I liked player 1 more, so player 2 just had to lose, hehe). But great game overall, keep making 'em!

Developer (1 edit)

The single-player will be released after the judging period!

Glad you liked it, I do practice a lot to put down my vision in my own style to offer different or unique experience. Stay tuned if you feel that a vibe you enjoy!

I do participate in a lot of jam and usually polish my entries after the judging period to takes comments into account and be proud of the games I release!

Fun fact the player 1 is based on my cat and the curse of the pink shadow, from Okage : shadow king from the PS2… so I made her as “Sally the shadow princess”!

Glad you enjoyed the game, thanks for trying it!

Submitted(+1)

you made a 3d ludo like game, wow its something pretty amazing for a jam game, I think its a pretty interesting concept and I liked the calming birds sound and the environment of this game good work!

Developer

Yeah making the board itself stressed me out but it was what turned out to be the best code of the project, there is still stuff that I need to make works (the four way cross-road have issues for example) but I can expand the play area as much as i want and without more code the player movement would still works okay.

I went record the birds in a park near me, glad you liked it!

Thanks for taking the time to play the game!

Submitted

Really you recorded those, they came out perfectly,keep up!

Submitted(+1)

I love the idea of a co-op game! But I need to find someone to play with me haha.

I like the game's graphics, but it took me a long time to figure out what was going on (I should have read the instructions on the itch.io page).

And it i have the feeling the game is a little to slow, maybe when we have only one way, the player should moving alone

Good job ! Boby is supporting you !

Developer(+1)

You are right about when there is only one way to advance it should be automated!

for the sake of the argument, I’ll try to twist it in a positive way :

  • Making the user press confirm each time does sort of feel like moving a pawn on a actual board game.

  • Before a user meet a cross-road that would lead to two of an opponent panels, the player might want to look at the a the board to check which would have the cheapest fee before it’s too late, if the move be automated the player have to wait till arriving at the cross-road and a person would might forget checking the board due to direction menu showing up and taking priority in one mind…idk explaining like that makes me feel its may a nice sort of an ADHD failsafe when losing focus…

Thanks for taking time to experience the game!

Developer

The single-player will be released after the judging period!

Submitted(+1)

I really love the artstyle but it took me a bit longer than usual to play this game because I had to find someone to play with haha so in the future to make it a bit easier go singleplayer but I like the different approach. Overall pretty decent nice job and I'd like to see more games from you :)

Developer

I appreciate you took the time to find somebody to play with and I hope you both enjoyed sharing a game! A lot of people seems to be interested in singleplayer plays, which is understandable!

That’s why I’m currently cooking a solution for single player, that I might be able to release at the end of the judging period!

Thanks you, for you kind words, stay tuned and you should see more game coming up soon as much as polishing previous jam entries (this one and Necrosis Demise from the NES jam are currently both games I want to push further).

Developer

The single-player will be released after the judging period!

Submitted(+1)

The text is a bit hard to read. The font size feels a bit small, and a larger game window could help, such as enabling Itch's option for adding a fullscreen button, as long as your game can auto-scale. I used the browser's zoom to make things more readable. In addition to the font size, the messages in game saying what you can do, such as roll the die and "You can Continue Forward" could use with more contrast, such as adding a background panel around the text. It doesn't have to be solid. a semi-transparent background could add just that little bit of extra contrast to help with readability. Pressing space to see the map there is nice contrast with the black background, but the distance scaling makes the small font size even harder to read, and even zoomed in I could only just read the nearest tiles.

The turn swap feels a bit bright compared to the main game and could be problematic for some people, especially if playing in a dark room. It also feels a bit longer than needed as the game progresses. There is no need for a player to look away, so a shorter swap would be fine.

It would be nice if there was something showing when you gain or lose money how much it was. You get a sound and your total changes, but then it quickly shows the turn swap screen. Similarly, when asking to upgrade a panel, it would be nice if it showed how much the opponent would currently be charged. Yes, you can press space to see tile info, but having it in the dialog such as "Pay X to increase visit cost from 30 to 50" would be nice.

The controls are not great. It would be nice if you added support for keyboard movement with arrow keys or WASD, in addition to the on screen buttons. You use space for the board info view, but possibly changing that to another key and allowing space or enter for confirming options.

I played both characters and bought up about half the board. It got a bit repetitive. The controls and turn swap delay just didn't work for me. It does have a bit of the classic game feel, so there is a bit of nostalgia there for some people. The concept is decent, it just needs some work to make it feel more enjoyable.

Developer(+1)

Wow great feedback, the game was made with two players in mind and the turn transition gives time to share the mouse you the person you are playing with.

I do agree that the font is not the greatest, but I made it myself, that’s why I’m using it. I might try to do another one but I’m my native language is french and covering all the accent without forgetting one is quite the chore

Showing the end calculation when ask to invest is a great suggestion, thanks!

WASD control is also a great idea, but while doable, it would need some refactoring because my core gameplay philosophy for two player is easier to chare a mouse than a keyboard. So I would have to code rail guard everywhere to make it impossible to go off board. I’ll keep this idea in mind! :)

As for enjoyment, You have to understand that first, you played alone and secondly I kept the pacing, cozy I would say, to makes it a nice game to share in a family setting, sort of like why anyone would play monopoly.

Thanks for you constructive feedbacks, I appreciate it!

Submitted(+1)

For a self-made font, especially with all the needed characters for French, it is pretty good. I'd say the issue is more the size than the font itself.

For the controls, I'm not suggesting to allow free movement. I think that you should simply map them to the existing buttons. If you press right, and the button to turn right is on screen, then it is the same as pressing the button. If the button is not visible, then nothing happens. Pressing up is the same as pressing confirm to go forward.

I do acknowledge that I played alone rather than against someone, and that does impact the feel of the game. I did try to view it with that in mind and how I'd feel playing with someone else. I was going to ask my partner to play if I thought we'd enjoy doing so, but it did not draw me enough to do so. I also acknowledge that it is not quite my kind of game, so for the target audience, maybe it is more enjoyable I should have mentioned this in my original feedback so you can better judge my thoughts on that aspect. 

Developer(+1)

The single-player will be released after the judging period!

Submitted(+1)

Really like the assets. It has a nice vibe.

Developer(+1)

Thanks, I try to find my own style with these graphics!

Submitted(+1)

I think it's working.

Submitted(+1)

I like the visual style and music, it fits very well.
It took me a while to realice the "Roll dice" is a button you need to click and I didn't get what the goal of the game is with buying the tiles? Kinda like Monopoly?
The mechanics with moving and everything works great, also the dice counting down on move is very well done.

Developer (1 edit) (+1)

Yeah it’s mostly like monopoly, the actual reference is itadaki street, which is a slightly different monopoly originating from japan!

thanks, I try to find my own style with these graphics and the music always take me a lot of effort because I’m far from a musician.

Yeah the bee is the one who does all the spinning!

Thanks for playing the game!

Submitted(+1)

I really enjoyed graphics and overall vibe of the game, maybe it's not that gameplay oriented, but it's a nice cozy game, a place where I can relax for couple of minutes. Good job!

Developer

Thanks glad you enjoyed it! it very much family friendly, but you could be surprised that there can be some strategy to it!