This was really good, love the art and sfx design, puzzles increase in difficulty at a nice pace. If you placed your Music Player in the initial scene and made it DontDestroyOnLoad(), you wouldn't have the music restarting on each level, which sounds much smoother to the ear. Zooming around in my hamster wheel never got old. Nice work!
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HamsterWorks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #8 | 4.515 | 4.515 |
| Overall | #8 | 4.415 | 4.415 |
| Audio | #33 | 4.292 | 4.292 |
| Creativity & Theme | #42 | 4.477 | 4.477 |
| Visuals | #54 | 4.608 | 4.608 |
| Seriousness | #123 | 4.185 | 4.185 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A really clean entry! I thought the puzzles were well thought out and the art is SO clean too. My only main criticism is I think the player moves really slowly, which is maybe more just that the levels are pretty big? An early one in particular half the solving time is just walking on flat ground and waiting until you're in the other side of the screen lol. Other than that though, really clean concept executed nicely!
Quite long but I liked it, it is really well made, and the last puzzle was really really good, made me think
Out of all the puzzle platformers AND hamster direction games I've played during this jam, this one is certainly the best. This one does a GREAT job of introducing new mechanics, creating simple yet tricky enough levels that introduce the new mechanic and steadily building upon it. Vs. Throwing in the new mechanic and immediately throwing the player into a challenging level with it before they can understand it. The visuals are super cute and everything feels polished. This is a great example of puzzle progression design and y'all did an awesome job winging your first puzzle game. Amazing teamwork!
Really enjoyable and polished. Good difficulty curve and interesting mechanics, could definitely be expanded into a full release!
Aw, what a cute game :D <3
Nice art style and sound. Very cute hamster sounds^^
Good work on that! :)
This game is just awesome all around, super well polished. Everything from the visuals, the audio, the level design. This feels like it would be impossible to make in 7 days, but you make it look so easy!
Honestly amazing job, from how well polished this is I would never guess it was made in such little time! That goes to show the level of dedication you have to have as a developer to put this much effort into your game. It definitely felt like a professionally done game.
Solid Entry, takes my 25/25, most polished game I’ve played this whole jam so far!
Fantastic puzzle game. I think the only frustration comes from hard-locking yourself on a level you almost beat, and having to restart. That said, most of the levels are short enough where it doesn't feel too punishing, and feels really satisfying when you finally beat it. The last level has my head spinning (fititng!!!) so I'm going to have to skip that one, but I was able to get through the rest and greatly enjoyed it. The mechanic of not being able to jump out of the cog wheels until they're connected to something was genius, it really strengthens the puzzles in the game and makes you think very carefully about where you leave those cog wheels.
The sound effects, the visuals, the super cute hamster, all really well done and polished. Other than maybe being a bit short on levels and the levels not being "balanced" (some later ones are easier than earlier ones, etc.), I could be convinced this was it's own game in development vs. a week jam submission. Fantastic work!
This is such an awesome puzzle game! Very polished and the puzzles are just the right amount of difficult! Very innovative mechanics as well! Love the visuals, audio and I woudl say its quite serious! The puzzles are quite genious in how you interact with things and I love how there's TONS of levels that I could play from as well! Overall, great game with great puzzles! Awesome work!
Super impressive work! Everything from the visuals, level design, and hampter :3 So so awesome! No complaints from me so well made congrats on the release! <3
I love the object interactions and the thought you put into these puzzles. The presentation is top-notch! Maybe make the camera follow the hamster more closely because sometimes the hamster goes off screen (for example when falling a long distance). Also, this may be just my preference but perhaps the music does not have to restart when you restart the round. But other than that, excellent work!
5/5
Love the art, love the music and all the hamster sfx-never thought i'd be so amused at the death of a hamster at my own hands, the puzzles are nice and satisfying with a nice ramp up and aha moments, lots of variety in the puzzle mechanics. Nice use of the hamster in a cog wheel for the spin to win. I think the only things I could imagine would improve the whole experience is if there was some kind of sign which direction my platform would move when i spin the cogwheel left or right just to make the experience that little bit smoother and re-bindable buttons so i can make the puzzle solving as smooth as possible for the player.
I really like this and would pay real money for an expanded version of this. Great job honestly.
The hamster and it's sounds are adorable! I love it!
Also your game seems incredibly polished, the animations are very clean, the sounds are great. The puzzles are really good, and frankly quite hard sometimes. A job well done! Keep it up!
Sooo cute, love the mechanics and all the graphics! Very well done!
Very nicely made with lots of polish. The puzzles eased in with a nice pacing to set you up for the big last level.
The only real issue I encountered was on the level where you bounce between the sides - sometimes as I fell with too much speed the spikes would register before the tube.
Overall, great job!








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