wow, this game is really cool! the layers of depth in this game is really impressive! at first i wasn't too sure on how the rules worked, even after reading the tutorial, but once you get into the game and play a few rounds, things started to click! unfortunately, i think my one braincell wasn't capable at arriving to the win condition, my influence across the board was dominating for a good part of the game, but then my opponent started gradually coming back and taking over tile after tile on my board, so i assume i just lost at that point xd. i guess its the banes of expanding wide instead of having a condensely strong tile. i think with better visualizations on how military and land/resource affects the board, and maybe like an indicator that shows the projected outcome of a contested tile and the amount of influence the winning player will have that turn (kind of like slay the spire's intent indicators), then it would be a bit readable and also allow players to more easily plan ahead, since just having raw calculations on the screen is a bit hard for a casual player to understand. but yeah the visuals are extremely stunning, love the aesthetic that you guys went for here! the music and sound design of the game also really adds to the atmosphere and feel of the game, its very nice! overall i had a ton of fun trying to beat the ai, unfortunately they got my number so im raising the white flag xd, congrats on the submission!
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The divine Roulette : Gods don't play dices's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #619 | 3.410 | 3.538 |
| Seriousness | #742 | 3.632 | 3.769 |
| Creativity & Theme | #808 | 3.706 | 3.846 |
| Visuals | #831 | 3.632 | 3.769 |
| Overall | #838 | 3.469 | 3.600 |
| Enjoyment | #1434 | 2.965 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I don't "get-it" easy enough, as a player i need to be guided through learning the game. I feel dumped into complex game that I dont know the rules/results-outcomes that seem opaque. Yes, saw the tutorial - that should be a guided level 1 of players first play through -> add skip later
Alright as per every comment. Play by play time. I will take notes as I play.
- Game says to play tutorial. O- music stopped looping. Ok doesn't matter. THe buttons have juice and look greek. I trust the greek buttons and the tutorial.
- My dyslexic ass cannot read this font. I will just rawdog the game.
- I clicked buttons and the thing spun. It seems to do things. I have no idea what is happening but it has good sounds and visuals
- I placed symbols on the wheel. Idk if this is good. but it's pretty and it feels like gamba soooo good stuff.
- Ok if I could read the font I feel I would enjoy this more. I just have no idea what is going on from context clues. Still will rate this game as fun, but as a tip: Always have your font be very readable, and if not, have an alternative font!
Good stuff! Just a shame I couldn't figure it out.
Hi, game sound designer here ! Indeed I forgot to make the menu music loop, sorry!
Also sorry the font was unreadable, when making the tutorial we thought it was fun and failed to take into account some people could genuinely not read it. If we were to update it with a readable font, would you consider trying the game again ?
Thank you for the kind words and have a good day!
Great one :) It took me a while to understand it to be honest - but really enjoyed the visual style, audio is on point and the theme is well matched. One idea for improvement: some quiet, unobtrusive background music would be nice.
Amazing work! Love the concept and the execution is so clean and crispy :0
Wow this is incredible, I'm amazed , how did you even come up with this? One of the coolest ideas ive seen so far.




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