Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

(Looking for a 3D Low-poly Artist) citysprig. | Starting development on a cozy low-poly transport game

A topic by Adan created 61 days ago Views: 454 Replies: 11
Viewing posts 1 to 10
(5 edits) (+1)

Hi everyone, and welcome to citysprig.

I'm starting work on a game I've wanted to make for a loooong time, and I'd love for you to follow it from the very start.

The short version: you don't place buildings or zone anything. You run the public transport, and the town grows by itself around the network you build.

This comes straight out of the games I love most. I've put countless hours into Transport Fever, Mini Metro and Cities Skylines, and the part I always enjoy the most is the public transport: planning the lines, connecting neighborhoods, watching people actually use what I built. So I decided to make a game that is only that part, the one I love, without the busywork around it. 

Everything is low-poly, soft and minimalist. Calm to look at, cozy to play.

How it works: the town sprouts on its own. Roads wind outward, houses appear, small neighborhood hubs of shops and leisure form, industry settles on the edges. Your job is the part most city-builders skip over, which is moving people. You draw bus, tram, metro and train lines, place and connect stops, and the better you serve the town, the more it grows.

And the people are real little travelers. Each resident has somewhere to be (work, the shops, some leisure), and you actually have to get them there. You can watch someone leave home, walk to a stop, board your bus, ride across town, step off near their destination and walk the last stretch. If your lines don't connect where they live to where they want to go, they wait, and their patience drains.

Where it's at (very early). A lot already works:

- Procedurally generated roads that curve naturally, with the town growing as you serve it (in progress)

- Logical zoning: housing everywhere, small mixed shop and leisure hubs, industry pushed to the outskirts (in progress)

- Residents with real destinations, shown by color, traveling door to door (walk, board, ride, get off, walk)

- Several transport modes: bus, tram running down the middle of the road, metro on its own curving lines (in progress)

- Place, move and delete stops, and draw multi-stop colored lines

- A patience system, a coverage map, and time speed controls

What's coming next:

- Transfers, so people can change lines mid-journey (the big one)

- An economy and a satisfaction score

- Time of day, weekdays and rush hours, with people commuting and going out on weekends

- Densification, where well-served buildings grow, so a real city center emerges where you invest


I'm building this solo and in the open, and I'm still learning a lot, so any help is welcome. In particular I'd love to hear from:
- Anyone who enjoys giving feedback on concept and direction
- Playtesters for when the first builds go out
- Low-poly 3D artists (buildings, props, vehicles)
- A UI/UX designer who is into very clean, sober, minimal interfaces
- A sound engineer who loves cozy, satisfying sounds, the soft clicks and chimes that make a calm game feel good
- Anyone making calm, ambient music


If you want to support development directly and get a closer look behind the scenes, I just opened a Patreon: CLICK HERE

OR JOIN THE DISCORD SERVER HERE :  https://discord.com/invite/gKrfQMbu

Also, here are some gif (don't judge, it's very early and there's no real design yet) :


                                                                       

                                                                       


Thank youuuu for reading !

Adan

(+1)

Hey, if the project can be paid, feel free to contact me :) I’m an orchestral composer. I can make it strong and loud as calm and discret.

There is my portfolio : https://hicsmusic.carrd.co/

If you want to contact me, there is my mail/Discord on the site :)

Hey, for now it's not a paid project but you can join the Discord server to know if anything changes :) https://discord.gg/gKrfQMbu

Hey! Really like it! Can i join to make sound  for your project? 
My discord: .cursednik

Hey! I've just made a Discord server : https://discord.gg/gKrfQMbu

Oh! And if you all just wanna follow the project you cant join the server : https://discord.com/invite/gKrfQMbu

sounds interesting, im a 2d artist if you ever need one in the future :]

Hello, Adan!

My name is Kirill Shadrin. I am a blogger, gamer, letsplayer, and music author.

Are you interested in a translation of your game? The gaming industry is getting wider and wider these days. The games are played all over the world, in a huge number of countries from all over the world.  I noticed that your game does not have a Russian translation, so I would like to translate your game into Russian!

My native language is Russian. I know all its aspects and sides. I have been studying English for 10 years. I have been studying and studying at one of the best foreign language schools in my country for two years now. I have a B2 (Upper-Intermediate) English language proficiency level in accordance with the Common European Framework of Reference for Languages (CEFR), and I am moving towards C1. In 2026, I successfully passed the IGCSE:

● Reading - 91% / 100%

● Listening - 78% / 100 %

● Writing - 93% / 100 %

● Speaking - 89% / 100%

The overall IGCSE writing score is 8

The overall score on the oral part of IGCSE is 8

The total percentage of IGCSE writing is 87

All the results are set in accordance with the Common European Framework of Reference for Languages- CEFR. 

In 2026, I passed the English language (written and oral part)  as an additional subject in Russian State Exam.

Also, I have  communicated with speakers from several countries, including the USA and Cameroon.

Do you want me to translate your game from English into Russian? Send me all the text from your game (in notepad, Google Sheets,other text sources or just here), and eventually I'll send you the same thing in Russian!

I approach my work very responsibly and seriously. If you have any questions, feel free to ask them to me! I will try to answer them and make the translation of your beautiful game the best! Let your game reach a new level!

The translations are free, but if you want to rate my work and support me, you can make a donation.: donationalerts.com/r/kirill_shadrin

My social networks: 

• TG: https://t.me/KirillShadrinOfficial 

• Instagram: https://www.instagram.com/kirillshadrinofficial?igsh=MWVuOXBhNG9rNmQ2Zw==

• TikTok: https://www.tiktok.com/@kirillshadrin08?_r=1&_t=ZS-93tG3EY8aNE

• Pinterest: https://pin.it/2twA7C2Wh

My Gmail  - kirillshadrin899@gmail.com

Let's Play channels: 

• YouTube: https://www.youtube.com/@KirillShadrinLetsPlay

• Rutube: https://rutube.ru/channel/52560752/ 

• Dzen: https://dzen.ru/id/677d54dfcb76544f3840e868

I am waiting for your reply! ♡

Have a good day,

Kirill Shadrin

(1 edit)

Hey Adan! CitySprig looks like a lovely concept. I really enjoy games that focus on creating calm, inviting spaces, and a cozy low-poly transport game feels like a perfect fit for atmospheric music. Really love the low-poly look you have going here.

I'm an ambient composer releasing music under the name Still Fades, and I also run SoundGhost, where I create sample libraries and instruments focused on texture, emotion, and evolving loops. I'm currently looking to move into game composition as a new venture, although I've spent years creating music and sound design intended to be listened to repeatedly without becoming tiring, something I think translates well to games.

I'd love to contribute music that captures the gentle, relaxing feeling of building and watching your little city come to life.

You can hear my work here:

I think something like this track would probably be a good example of audio that could fit the game - laid back, relaxed and sits back in the mix. 

Best of luck with the project, and I'd be happy to chat if you're looking for someone to contribute sounds. 

— Josh / Still Fades

Hi! I am interested in helping out for the low poly 3d art! I am currently studying 3D VFX but I also did modules in games art so I am familiar with the "budgets" around polycounts!

It looks like a really cool chill and fun game you already have there! 

Hope you have a great day!

- Kai Ting

Hello :) Join the  discord server so i can add you : https://discord.gg/bhK2M6Dc

Hey! I'm looking for a 3D low-poly artist :)