
Hi everyone, and welcome to citysprig.
I'm starting work on a game I've wanted to make for a loooong time, and I'd love for you to follow it from the very start.
The short version: you don't place buildings or zone anything. You run the public transport, and the town grows by itself around the network you build.
This comes straight out of the games I love most. I've put countless hours into Transport Fever, Mini Metro and Cities Skylines, and the part I always enjoy the most is the public transport: planning the lines, connecting neighborhoods, watching people actually use what I built. So I decided to make a game that is only that part, the one I love, without the busywork around it.
Everything is low-poly, soft and minimalist. Calm to look at, cozy to play.
How it works: the town sprouts on its own. Roads wind outward, houses appear, small neighborhood hubs of shops and leisure form, industry settles on the edges. Your job is the part most city-builders skip over, which is moving people. You draw bus, tram, metro and train lines, place and connect stops, and the better you serve the town, the more it grows.
And the people are real little travelers. Each resident has somewhere to be (work, the shops, some leisure), and you actually have to get them there. You can watch someone leave home, walk to a stop, board your bus, ride across town, step off near their destination and walk the last stretch. If your lines don't connect where they live to where they want to go, they wait, and their patience drains.
Where it's at (very early). A lot already works:
- Procedurally generated roads that curve naturally, with the town growing as you serve it (in progress)
- Logical zoning: housing everywhere, small mixed shop and leisure hubs, industry pushed to the outskirts (in progress)
- Residents with real destinations, shown by color, traveling door to door (walk, board, ride, get off, walk)
- Several transport modes: bus, tram running down the middle of the road, metro on its own curving lines (in progress)
- Place, move and delete stops, and draw multi-stop colored lines
- A patience system, a coverage map, and time speed controls
What's coming next:
- Transfers, so people can change lines mid-journey (the big one)
- An economy and a satisfaction score
- Time of day, weekdays and rush hours, with people commuting and going out on weekends
- Densification, where well-served buildings grow, so a real city center emerges where you invest
I'm building this solo and in the open, and I'm still learning a lot, so any help is welcome. In particular I'd love to hear from:
- Anyone who enjoys giving feedback on concept and direction
- Playtesters for when the first builds go out
- Low-poly 3D artists (buildings, props, vehicles)
- A UI/UX designer who is into very clean, sober, minimal interfaces
- A sound engineer who loves cozy, satisfying sounds, the soft clicks and chimes that make a calm game feel good
- Anyone making calm, ambient music
If you want to support development directly and get a closer look behind the scenes, I just opened a Patreon: CLICK HERE
OR JOIN THE DISCORD SERVER HERE : https://discord.com/invite/gKrfQMbu
Also, here are some gif (don't judge, it's very early and there's no real design yet) :


Thank youuuu for reading !
Adan