This is super fun! I like how the game itself was kind of subversive after seeing the intro, I thought it was just gonna be some sort of gambling/slots game, but then I got dropped into a bullet hell game instead. I do think enemies could use more feedback when they take damage (flashing white, getting knockbacked, maybe health bars), and don't be afraid to make the enemy projectiles bigger too, big projectiles are fun to navigate around! I also found it was pretty easy to avoid pretty much all of the bullet patterns as long as I kept circling around the swarm of enemies that inevitably built up in the center, so maybe some more in-depth pathing where the enemies try to flank you. Or more bullet patterns in which enemies shoot bullets out in a circle or diagonally or something, throwing in some patterns that don't track the player can really help shake things up. But other than that I loved it! The sound design was great, the enemy death sound was really satisfying. and the music was awesome, I really liked that a different track would play every time a new build was rolled, and the way the music cut out while the build was rolling was great. I saw in the description that this ended up being more of a proof of concept than anything, so I'm going to assume that the plan is to add upgrades and stuff in the future, which would be nice. Great job!!