Hahaha this is really cool and unique! Literally very serious.
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Clowning Around's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #34 | 4.245 | 4.245 |
| Visuals | #57 | 4.594 | 4.594 |
| Seriousness | #58 | 4.320 | 4.320 |
| Audio | #89 | 4.047 | 4.047 |
| Creativity & Theme | #99 | 4.344 | 4.344 |
| Enjoyment | #247 | 3.922 | 3.922 |
Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Love it team! The simple story of spreading whimsy at work is inspiring. The main spin and launch mechanic is fun to play around with and the minigames are fun!
Dude! So awesome! I loved so much about this game from the art style, voice acting, and music too lol it was all great!
One bug i did find was that there seems to be some sort of issue with despawning the trails whenever an enemy dies on the last stage, super minor tho and didn't really take anything away. Another thing that would have been nice would have been some higher stakes music for when the boss starts getting angry, could even be the same song but added drums or something. Overall, super fun, got the core concept almost immediately and was not dissapointed.
Very funny and based game
The visuals are cool and the minigames are funny aswell. The spinning did need a bit of time to get used to, but I was moving around pretty well as time went on. For a few days this is a very polished game, didn't have any issues with the phsyics and it felt good to control, which is very nice :)
Everything, from the art to the sound designing to the programming was amazing. Execution is top notch. Sadly, After the third or fourth level I started getting bored. It's very well done but also very repetitive which is too bad for such a polished game. Very very very good but having more variation in the different levels would have been amazing.
Great game, congrats to all of you
No worries, I saw that each level had a new one. My issue specifically was that I'd spend lots of time trying to get my speed and angles right to get to the minigames only for them to be very short
They were fun but the reward of playing them felt small compared to the sometimes struggle to get there
Regardless again, the execution was absolutely amazing and I definitely had fun playing it !
Yeah! I feel this! Like I said in other comments. I believe that the weakest part of this game is the combination of going from main movement to the minigames and making that smooth and meaningful. This is good feedback for a next jam we might do, where we could scope down a bit and focus more on one or two mechanics instead of having so many minigames.
First of all, i loved the visuals, the clown is silly, and really pops from the background, the floor being painted looks cool, the loading screen is also nice, and most of the minigames felt really juicy, specially the computer one that was 10/10 juice, sadly some of the other minigames were a bit clunky, specially the brewing one, and the spin the bottle one i was either getting really unlucky or it lacked responsiveness (i didn't know if i was just failing or it wasn't detecting my spins), the sfx are great, the music i feel could have went more into the silly direction.
i also liked that the fun minigames were spinning related, that really added to the theming!
hell yeah glad you noticed the "spin" we had with the fun minigames
the coffee minigame was one of the more complex ones (also with level 5 if you havent reached it yet). im not sure by what you mean clunky? was the coffee machine anti-intuitive or did it take too long to brew?
for spin the bottle we added a button on top to make you win instantly since its more rng than skill involved. we did notice afterwards it didnt really fit the fast-paced warioware feel we were aiming after.
Coffee minigame was slow mostly, and not very intuitive for someone who's first language isn't english and orders coffee with different terms, also at first i thought the machine was the espresso and the coffee jug was a different kind of coffee, maybe the machine could be skipped and a different spinning mechanic added?
for the spin the bottle i sadly didn't notice the button so i lost the game, and never got to floor 5
ok i've played it again now that i know how to beat the spin the bottle minigame, floor 5 is awesome, it was a really good break from all the minigames and i felt like all the bonking against obstacles had prepared me for the fight, the mechanics weren't that clear but it was really fun! the massive lag spike that happens also happened to us btw! if the star particles are GPUParticles2D webGL messes up preloading them so you have to spawn them with a transparent modulate once while the game is loading to make them preload.
Definetly added to my enjoyment!
Beautiful hand drawn assets, nice music, fitting sfx and a freaking voiceover. And then core gameplay starts so that I can finally clown around. How did you cram all this into such a short amount of time? Great job
This is a very high quality project. Really nice to have a wario ware inspired game that works so well!
I really enjoyed this game. I was pleasantly surprised with how to visuals turned out. I don't think the thumbnails do the game justice!!! I also thought the story introduction was really well done!
Such a charming game! The level of polish is great, the art is amazing, and the minigames were a lot of fun :)
The visuals and audio were really nice. The movement was kind of fun though a bit hard to control at first.
I do think perhaps the boost button should be on another key instead of "shift". I get that it is for the "Do your SHIFT" thing but it was kind of awkward cause my thumb would be on the space bar and then pinky finger on the shift because the shift button is a bit further. Maybe S or another key where it would fit more comfortably on the index or middle finger would be better?
Otherwise, overall great game.
Real impressive! Cant believe yall managed to make a cohesive game with such a large team. I love all the juice and visuals too, controls are also fine mostly. I think the only gripes i have is that the intro was kinda really long and had some weird awkward pauses in them, spinning around for movement is also fun but it does get kinda annoying sometimes along with some of the minigames being repetitve. But overall incredibly good game!
I think this is definitely a top contender! The game has everything a solid standalone indie project needs. The animations are pure bliss, the voice acting is super cool, and the clown theme is awesome overall. The page layout is also great - honestly, barely anyone puts in the effort to add GIFs and videos; it's literally just you, me, and a couple of other people in the entire jam who weren't too lazy to do it.
But anyone can just shower you with praise, so speaking of feedback: the intro feels a bit dragged out, the cursor sprite is slightly off when clicking buttons, and the core gameplay is a bit average. But again, I’m giving this game full marks! The cutscenes are insanely beautiful, it almost feels more like playing a visual novel, and to be honest, I’d love to see you develop and lean into these strong suits of yours. Thanks again for such an interesting game, the plot is really cool and the art style is top-notch! 🤡🎨🔥
I will take this as a prime excuse to play your game as well! I had seen it pop up a few times, but I like going to the dredges of the games that need help to get everyone ratings.
I love that you say the core gameplay is the most average part, when other comments say that they like the spinning on the chair part the most. Or did you mean the loop of "Spin on chair" to "Minigame" because I kind of agree that that is the least smooth bit. A spin off (get it) I was thinking about is just taking the coffee minigame and turning it into more of a barista game with a company management sim kind of beat.
Anyway I am rambling. Thank you for the valuable feedback!
Haha, glad the "spin off" pun was intended! 😂
To clarify about the gameplay - when I said "average," I meant looking at it as a standalone game, completely disregarding the strict jam time limits. But if we actually factor in the time constraints, the gameplay is honestly way above most other entries and feels super fun! By the way, I absolutely fell in love with your art style, the drawings are mind-blowingly good.
A full barista game mixed with a company management sim sounds absolutely amazing, I would totally play that! ☕💼 I'm definitely giving you a follow right now to keep an eye on your future games.
Really polished game from start to end. Looks like a serious, boring company got taken over by fun.





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