Play game
Rotation Lab (Juniper Jam Entry)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1689 | 3.118 | 3.889 |
| Enjoyment | #2133 | 2.494 | 3.111 |
| Seriousness | #2912 | 2.227 | 2.778 |
| Overall | #2969 | 2.049 | 2.556 |
| Visuals | #3322 | 1.514 | 1.889 |
| Audio | #3400 | 0.891 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I think this could be something that would be interesting to play if it was more fleshed out (I totally understand that it was done in 2 days, without a team, without playtesters).
FYI I noclipped out of the room with the 3rd button. I think I fell out of a window or a wall without a collision box.
Reminds me of manifold garden, really cool idea!
I really liked the concept! Sadly, I got an extreme headache from just a bit -- maybe snapping would be better. Reminds me of Manifold Gardens. That's basically the same mechanic, but with a bit more depth. I was excited to see another portal-inspired game like mine.
The concept and idea was great. The rooms gave me Portal vibes, however there wasn't any audio unfortunately.
Thanks for playing my first jam game Woggy!
I was actually heavily inspired by Portal, and when I had originally set the theme for the game I had wanted to go for a mix of the regulated space of Aperture in Portal 1 and 2, and the ruined and open spaces of Portal 2 (the levels where you traverse through the 'backrooms')
Unfortunately, I did run into bit of a time planning problem and the levels came together during the last day. I definitely plan on taking that experience with me in future projects, so that I can have a more complete experience in the future.
I really love the concept of rotating the whole room to progress with parkour levels. The concept is very unique and it really adheres to the theme. The visuals could be improved with a little bit of rendering. There's no audio unfortunately. Also, there's a bug where I fell of the map unexpectedly in the third room I think. If there's a visual or audio feedback for the rotation, it would really be good.
This game has a lot of potential and I would really like you to continue it. Overall, it's a great game. Congratulations!
Thanks for checking out my game, Noromon!
Yes, I agree, the visuals do need an upgrade, I learned so much from this first gamejam experience and one of those big things is making sure targets are met. I ended designing and modeling all three levels in the span of 8 hours (out of the 5 day total I worked on this) as I had been so focused on the actual rotation mechanics and other game mechanic ideas.
I definitely plan to continue working on this project! I have a lot of ideas that could flesh out the whole rotation mechanic but I'm happy I was able to make this small slice work well enough.
I like the core concept, how it's more a first person spatial puzzle than a platformer, but sometimes the gravity change happened without me interacting with the levers, which was confusing, and the camera seems to drift to the right when I'm not moving the mouse.
Thank you for playing my first gamejam game! I agree, there are a decent amount of non-friendly UX issues such as the non obvious gravity change reset after a designated period of time (I intended it to be about 5 seconds).
I will definitely be taking you and other people's feedback into consideration for this and my future projects.