Play tale
The Very Serious Tale of Sir Spins-alot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #78 | 4.273 | 4.273 |
| Enjoyment | #177 | 4.000 | 4.000 |
| Overall | #365 | 3.791 | 3.791 |
| Creativity & Theme | #447 | 3.955 | 3.955 |
| Audio | #832 | 3.273 | 3.273 |
| Visuals | #1060 | 3.455 | 3.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
25/25, very satisfying game! Good job fixing an intro and ending as well. Game got a little easy towards the end, but I mean, its still satisfying haha, ggs!
bark bark
Seeing my swing trail turn into a star by the end and being able to just stand there and have everything walking into me get one shot was very satisfying. As was the progression in general, keeping the focus to mainly the chain ball was a good call.
The main font (the one used for the upgrades) while thematically fitting, was a bit hard to read. During the late game the streaks from what I think was the xp drops were also a bit rough on the eyes with how fast they were going across the screen. These are minor things that could use a little smoothing out but didn't impact my overall enjoyment however, I had a really fun time overall. Thanks for creating this cool experience!
Very fun and silly! Next time pls make a web build so this gem doesn't get overlooked!!
The sounds are on point. This is exactly the amount of seriousness Juniper intended. Lovely.
Love me some shlop shlop shlop! The ball being a dog was the best part of the game, followed closely by the gameplay. It was very fun realizing I could destroy the walls of the building and go outside. Also it was very satisfying seeing the trails for the ball change shapes as they rotated faster and faster. There was a point where they were so fast they turned into a perfect circle, very nice.
My only criticism is that you made a download only game. This would have had like 5 times the ratings with a web build! I was thinking that the game needed some sort of range enemy but the moment I was able to stop moving and all enemies died around me the game ended so... never mind.
I had this game on my play list for a while but kept moving it back because it was download only. I should have played this earlier. Good fucking job on the game. Sir Spins-alot did spin a lot!
Sir, he span a lot.
I enjoyed this thoroughly! The dialogs were hilarious. I wrecked havoc and got to see the ending too!
Really fun game, gave me huge vampire survivors vibes. Did I only pick the speed upgrades.... What no I would never do that. In other news I broke the audio engine by only taking speed upgrades and became helicopter.

Helicopter Helicopter
Paracopter Paracopte
Steam release when? 5/5
Okay, that intro was pretty funny. For a game made in seven days, it's pretty solid - it'd definitely need polished up for a full on larger project, but what you have at present is a nice solid foundation for an arcade game.
I've never played vampire survivors, but from what I've seen this is a similar kind of vibe to what it goes for - endless enemy waves, with the focus being on movement and building up your skills and ability sets to see how long you can go for.
My only question is: what the dog doin?
I feel that if this turned into a larger project, it would be a game I’d enjoy and spend a lot of time playing, congrats!!!!! Funny game.
Loved this short game. Could tell you put a lot of effort into it. Only complaint is some of the font is hard to read.
this was really silly! i especially loved the intro, great job!
love the presentation and creativity!
Its the first one I see that has an intro, cool touch. Loved the humourous touch the sounds add, some are a bit too loud tho. Couldn't restart or return to menu after dying, otherwise great game.