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Atom & Evil

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A member registered Apr 02, 2026 · View creator page →

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Wow, no I have never heard of it until now. Crazy how similar it is.

Thank you for clearing that up. Yes, I agree, I was too exhausted to give it more depth this past week and I was trying to find the most coherent way to have it finished.

Could you perhaps elaborate?

I like it, it's a different perspective entirely and the whole setup feels like it's planning to lead me somewhere big (narratively).

However, I found no explanation or justification or any distinguishing result by saving one over the other and going through each day.

Please note you can fall off the map if :^)

This has potential to be fully actualized as the beautiful vision you had in mind.

Really wish there was more to it. I am saying this because it was very immersive and captivating, almost like a movie which unfortunately came to an end.

I really like the aesthetics but I got lost very quickly as to what I am supposed to do and where these bottles might be. The darkness was perhaps too dark to navigate in.

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This is such an incredibly well put together experience.

It was fear and anxiety inducing, and it gave me 100 vertigos.

I love everything about it but the fact I got stuck after finding a thing, then couldn't complete the seemingly missing piece where it should be. I searched thoroughly for something I might have missed but to no avail. 

Absolutely brilliant. The controls, the sound, the camera angles were all very captivating. I truly felt immersed in a PS1 era game. 

I did get some discomfort from navigating through the corridors of the facility. Perhaps more visual helpers would have helped with directions. 

I see your intention beneath the layers of technical and presential issues and it was overall a pleasant experience.

I would suggest to strengthen the story telling into a more complete experience with deeper technicality to it, in Yggdrasil Down it went a bit over my head as subtitles appeared briefly and perhaps without too much context. 

You can download web builds in desktop itch app

Hi, it is dampened and gets better with a shield. I noticed that delivering a timed heavy attack then dashing away had the most impact

I had fun completing this game although most of the levels repeated themselves and were very straightforward. I failed to see the theme relevance

I don't know if it is intentional or not but the screen becomes blurry until it is unplayable

I like the idea of getting into debt although that felt like an illusion of choice rather than a recoverable position to be in

Cool idea, I did however manage to get outside the playing area and got softlocked.

With the jam over, here are the answers for each section of the game.

  • The order of words doesn't matter
  • Each experiment/protocol has 3 possible answers
  • All answers lead to one ending


Experiment / ProtocolOutbound Message
Contact SIGNAL · HUMAN · HERE · REQUEST SIGNAL · HUMAN SIGNAL
Cohesion HUMAN · WHOLE · WITH HUMAN · WHOLE WHOLE
Human Identity HUMAN · SELF · KNOW · REQUEST HUMAN · KNOW HUMAN
Self / Other SELF · OTHER · NAME OTHER · SELF OTHER
Origin and Purpose FROM · WHY · HERE FROM · WHY WHY
The Gathering HUMAN · BECOME · OTHER OTHER · OPEN KNOW · BECOME

No need to enter the house, just go a bit down

Not sure how this is meant to be played, an APK that expects an XBOX controller? No other input gets me past  "Press Start"

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No, you need to get to the subway. Use the mouse to rotate a bit to see its entrance around the city.

Also navigate through that piece of paper with the arrow keys <- ->

Double check Project Settings -> Quality. The Render Pipeline Asset for Web is -not- the PC one. In Unity 6 for example it is "Mobile". This is why it doesn't show on a web build.

Thank you for playing! 

While this game is a very early prototype made for a jam, I am aware of its many issues, 

was there anything you liked in particular?

There's a 2nd submission if you're interested /jam/psx-story-jam-4/rate/4767698

Heya,

My game is weird.. -> /jam/psx-story-jam-4/rate/4740882

discord: atomandevil


Cheers

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Thank you for trying out YIELD.

Yes, you have encountered 1 of the 2 possible endings.

Keep an eye out for things that come out of the minerals that aren't quite supposed to be processed and make sure they are either carried with you to the next day or are simply placed (anywhere) inside your room.

Steam release when? 5/5

Thank you for trying out YIELD.

I agree, there are several quality of life issues that could improve the experience but were cut out.

Having a blast in co-op. Some minor UX adjustments for code but overall Im ready to wishlist

I was unfortunately unable to properly play this as the CRT effect causes a severe eye strain

I really enjoyed looking and feeling the game. Artistically it is very well put together.

My only issue was that managing the broken parts where the button consoles go red, is not as easy to understand as I had hoped.

But overall I can see this a part of a larger game or even its main focus!

Very artistic.

You can however clip through the wall and throw your flipflop, resulting in a softlock

https://atomandevil.itch.io/yield

https://atomandevil.itch.io/yield