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I think there could still be room in the design for something akin to the 'damage deviation stat'. Perhaps it can be called reliability, and while it's still vague, perhaps just grade it with letters. So a glyph with C grade reliability would be less likely to deal maximum damage than an S or A graded glyph. Then the players can balance out whether they want to sacrifice some speed/damage for the ability to hit their max damage more often.