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A jam submission

.38 Special BlackView game page

You are hired to spin turbines for power by shooting demons. Spin for bullets, toss a few in the air, and fire away!
Submitted by Enakka — 1 hour, 2 minutes before the deadline
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.38 Special Black's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#2404.1434.143
Enjoyment#2423.9293.929
Overall#3363.8143.814
Visuals#3604.0714.071
Audio#5073.5003.500
Seriousness#10973.4293.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted(+1)

game has a few issues msot involving how enemies seem to work and other small bugs but overall it was a really good game and i liked the style!

Submitted

this is a really good game with potential but there are some problems : the enemy ai will just get stuck 50% of the time (i get this is because of short time) - i would just lose the last enemy and end up looking for them for 3 minutes (this could be fixed by like an xray or something or like an outline around the enemies or you could spawn a little more enemies than the goal) - i would sometimes forget to spin the bullet wheel (this could be fixed by like a warning or something on the screen) - the bullets speed could be a little more cuz i would end up hitting the bullet i dodged cuz of slow speed - the bullets can look better (like a flash or a yellow something with some outline particles - the ui for health can be alot better (i also get this is cuz lack of time) - the shadow can use some work for the player cuz it's just arms

Submitted

Really cool concept! I like the gambomenter and shooting your own bullets for cool effects! I do feel like it was really hard to tell when I had bullets and to actually shoot the things I tossed and the meter should probably stop on its own quickly too.

Submitted

Incredibly cool game! The game a was a little loud on start so I was really happy to see some audio options. I would have also loved a bit more player feedback response/clarity (like when getting hit), but really fun to play overall!

Submitted

This game looks really cool. Ultrakill vibes. However, the biggest downside is that there is not any game feel. You don't know when you are getting hit, nor when you hit the enemies. Aside from that, it is fun to play. Great j*b.

Submitted(+2)

I really loved it, got to Rachel and was defeated unfortunately. 

My main issue was that it was really hard to hit the thrown projectile. (I also struggled to hit the flying enemies, but a double banana at the start took care of those) also the enemy projectile being nondescript gray spheres made them hard to make out sometimes.

But I had a blast, and might come back later to take revenge on Rachel >:3   

Developer

Thanks for the feedback! We are planning on making the ejected shells bigger, and we are eventually going to remodel both the ejected shells and enemy projectiles.Best of luck with Rachel

Submitted

really fun and creative, especially impressive for a first game!

Developer

Thanks! glad you enjoyed our game

Submitted(+1)

Amazing art and gameplay loop. Love how fluid it feels, animations are so damn good. Love it, nice nice work guys!

Submitted(+1)

Crazy good visual design and a fun gameplay loop. The animations on the arms is unique and visually clever.

Hey dev here, noticed we forgot to say you can access the shop by pressing U at any time!
Have fun spinning the turbine.

Submitted(+1)

Honestly a great game, absolutely adore the artstyle and the gamplay is SOOPER unique however with my aim being trash, it was pretty difficult for me. Some suggestions would be to improve the shop ui, make the throw bullet thingy to be easier to shoot, and just have some feedback when landing a hit and a getting hit. However building this is 7 days is incredible dude!

Submitted

loved the visuals and gameplay, some audio missing in some parts, keep the great work

Submitted

Enjoyed the unique creature designs and inventive mechanics! I was unsure if I could shoot, would have liked a counter for how much ammo I had left. Also would like some audio coming from creatures when they attack so I know they are there

Submitted

I didn't expect to have this much fun with this game :) The music was fitting, the sound effects were in place, the visuals were good. It's quite repetitive after a while, but i was enjoying myself for a long time

My feedback is that when getting hit, an effect would be great.