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Depthid

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A member registered 59 days ago · View creator page →

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Thank you so much! <3

Not a game, just a bunch of yapping

on a more serious note i liked the voice acting, and the visuals were great

I wasn't really good at it as my first language in not english lol, but it's a nice idea!

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Nice one, one of the best I've played in this jam, very polished! Sometimes frustrating, but it was only minor. I think the theme got interpreted very nicely here, and what happened in the background made up for a good story even :)

Good job! This should be amongs the top in many categories

Thank you so much! I’m happy you noticed so many of the little details :D

Yeah, i deliberately wanted to not let players just quickly retake a photo, or just start over if they didn't managed to make the perfect photo, that's why i implemented saves. Just like in real life you cannot change the past :)

But le me know, if after the story is finished, should I let players retake a photo. Although I can only see it implemented so, that relative to that picture, the coming photos are also need to be taken again, to not mess with the timeline and story :)

Could be internet related as I'm on vacation, and it's pretty slow here.

Thank you so much! I actually haven’t played Florence yet, but after your comment I looked it up, and that’s such a flattering comparison :D

I think tthat would be a good idea!

Thank you!! I might have stayed up a little too late (like 3 and a half hours after i usually go to bed, oops) for 3 days to make it a full experince :D

But it was worth it based on the kind words i get from you and others <3

Thank you so much! I’m really glad you enjoyed the story and the way the game keeps moving even when things don’t go perfectly :)

And letting the dog stay at the cake let you know his name hopefully :D

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Thank you so much! Yes, the vase was one of the most fun things to implement :D

Sadly I didn't have time to add more secrets like this, but I've decided that I want to continue developing this game, so there will be many more to this game, secrets too :)

brave

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Seems like a fun game, but it didn't load, said the .pck file was missing. Tried to load 3 times and the same mistake happened. I think it's a problem with the web build. But not sure if I have to do something extra to run it as other games did not have this problem.

Yeah, then maybe just an indicator that he has low hp if you don't want to tell the exact number. Bc I kindof have no way to know how much damage is being dealt to him at once (for all i know it could be different each time)

Wow this is incredibly well made! I've commented under so many games that the tutorial should be how you did it, and not just dumping a lot of text at once, but let the player try it. Well done! My only note is that i had to bring the coins into their positions felt like a chore

Thank you!! Yes, life keeps moving whether the moment went as planned or not, so I wanted every result to become a memory :)

Great minds think alike :D

Very nice art!!

It's a nice idea, I wish If i could put something into my inventory by just clicking it. And also to know how much hp of Henry is left, while not in the fighting area. I was still gathering resources and then came back to him just to find out that he was dead lol

My only note is that i was only looking at what i should do with my mouse so I was missing the combat lol

i think it should've been around the bottom-middle of the screen

It's a funny game with great music :)

The music and visuals were top quality. Well, maybe the cutscene's text was a bit out of place. I just couldn't find the second candle, and that big enemy was really frustrating to play against. Some indicator on the approximate whereabouts of the candle would've made this game much better. Like I've found the door, and just walked around for a long time. Couldn't find it after some tries so I gave up. Maybe the lack of info was the problem idk.

Thank you so much, this makes me so happy, that you enjoyed it this much! <3

Tysm! <3

Tysm! <3

Tysm! <3

I'm planning to expand it further, with more different albums, following different situations, and persons through their lives. Each albums would have their own signiture emotion/conflict :)

Thank you so much for playing and telling me this! <3

It means more than I can say that the game affected you so deeply

This made my day!

Thank you! <3

Thank you, this means a lot!

Thank you! I payed attention to the little details too, glad you noticed it, and it means a lot, that you invested extra time to see the different descriptions :)

Thank you so much! <3

Thank you!! <3

Thank you! <3

Thank you, I'm glad you like it!

First of all, thank you for playing! I’m really glad you enjoyed it so much! <3

And wow, I really appreciate such detailed feedback. This is exactly the kind of response that helps me think more clearly about how the game could grow.

My current idea is to expand it through multiple albums rather than only extending this one story. That would let each album follow a different person or family, with its own identity, relationships, conflicts, and tone. A queer story could absolutely be one of them. I’d rather establish that as part of the character from the beginning than turn identity into a branching choice.

I understand your point about this album lacking stronger conflict, although that was partly intentional. I wanted the first story to feel warm, light, and introductory. So I would expand this story with such moments. In a fuller version, I’d like later albums to explore more complicated lives, while also allowing important choices to affect which memories, relationships, and destinations appear. (so there would be more branches of one story) I think a great composition would be if every album revolved around a specific feeling.

I also really like your idea about photography hiding the truth. These particular scenes were meant to be genuinely happy memories, but that theme could become much stronger in later albums. For example through social media performance, hidden depression, family tension, or simply the difference between how a day looked in the photo and how it actually felt.

This was genuinely helpful and gave me a much clearer direction for future development. Thank you again for taking the time to write all of this!

As a chess enjoyer I really liked this game, great puzzles! I went all the way :)

Thank you so much! You are the first to mention the pencil :D

I plan to develop this game further :)

Some sfx would've been good while "walking" but that's my only note, great game! Reminds me of "World's hardest game" from my childhood

Great visuals! not really a fan of incremental/clicker games, but i've finished it

I like that the helpers have personalities

Not much to do, and little variety, but it's a fun game

well i tried reaching it with my spaceship, but it just went to the side