The sound effects really sold this. Now excuse me while I continue to walk to the horizon
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Microwave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #976 | 3.500 | 3.500 |
| Creativity & Theme | #1074 | 3.531 | 3.531 |
| Seriousness | #1083 | 3.438 | 3.438 |
| Overall | #1218 | 3.244 | 3.244 |
| Audio | #1370 | 2.906 | 2.906 |
| Enjoyment | #1627 | 2.844 | 2.844 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
this was like i was in some kind of a dream haha
does anything happen if you eat 10000 meals?
There is a reward if you somehow manage to get to 10,000 points. On each meal you can get up to 50 points, so it would take 200 perfect meals to get there. There is somewhat of a shortcut, if you cook a pickle until it explodes and survive the explosion you can eat the pickle and get 1000 points, so if you cooked 10 pickles you’d make it. Probs not worth the effort tho.
I don't think I get what I am supposed to do.. But I think the game have pretty interesting idea
( also I play and also rate your games.. So I really appreciate it if you can play and also rate my game call invader Jimmy.. Means a lot to me!!!.. And I wish best of luck for you at the end game jam!!! 💪)
I think the name of the game is genius haha, Microwave, Vaporwave. genius. I have NO idea what happened with the sun that exploded next to me after a couple dishes and a statue popped up and disappeared, and then I got an ad for another game or what was that haha?? I also lost my menu because it glitched into the table, but it was pretty easy to just take it out when the smoke appeared. I made like 6-7 dishes, then I tried walking off the map for 5 minutes and then gave up. 10/10 would do it again.
This was a strangely surreal experience in the best way, I put my riceballs in the microwave upside down and stared at it with a beautiful backdrop of falling stars and papers questionably jiggling on the table. The jankyness of the controls somehow make it better, more fun to interact with stuff.
I didn't eat my riceballs, I left them in there for 15 minutes to see if they would explode or something (spoiler: they didn't) And I don't actually feel like it was a waste of time :P For some unexplainable reason I enjoyed being in this space with a microwave.
I did eventually move on ofcourse but I literally spent an actual 15 mins just in there looking around.
So this was nothing like anything I expected but I somehow really enjoyed it!
as _______ awoke one morning from uneasy dreams, he found himself transformed on an unfamiliar sofa in the middle of the ocean into a gigantic coconut.
FAAAAAAAAAHHHHHHH.. Really fun. I blasted my player away also, there was this cool plug for legless. 10/10. One issue is that when you run and press ESC, the input stays registered
Super fun to cook food on my very own water planet, felt really chill. The visuals / overall vibe was actually amazing, that skybox was peak. The only criticism I have is that my Cooking Times menu kept clipping through the table.
I don't think sentient coconuts have small enough fingers to write a proper comment
But for real - the only thing that is janky is physics; otherwise great experience!
Haha, that's funny! We also had a microwave-themed game. Well done! I really enjoyed the vaporwave aesthetic to the game.
Feels like a dream. Or.... heaven? I enjoyed my time microwaving meals in cosmic space heaven. I enjoyed tossing my W2/tax form WAY into the waters of my personal microwave planet. I could not figure out how to score more than 1 point, I swear I steamed things correctly, and I would have been even more satisfied if I felt more rewarding for my excellent microwaving skills. Also, wish I could have closed that darn door by moving it. It would be cool to have a retractable microwave door button in real life, but my instincts, yes, my ingrained instincts, kept making me try to close the door the natural way; Fun experience!
I like the visuals, the sound effects and the music. The eating animation was funny.
From a game design perspective I didn't feel like I got any relevant decision to make, maybe I didn't understood the coocking/steam thing.
Not a problem, but it felt like mouse move faster in horizoantal axis than vertical, don't know if thats intentional.
The eating animation was very funny :D
There's 2 pieces of paper on the table with suggested cook times for all the meals, if you cook the meal to the time it says it's a guarantee that it will steam and not be overcooked but you will get minimal points, the longer you go beyond the suggested cooking time the more points but you have the risk of burning the food. Yeah it's a spin to win gamble basically.
I love the use of theme and overall vaporwave aesthetic of the game. I like all the random goofy stuff scattered throughout the game, the coconut people, tax form, pickle, death sound, etc. The balancing act of maximizing points without burning the food is fun, but makes it really hard to progress without accidentally giving yourself food poisoning. even a little sign 1-2 seconds before fully burning would be really helpful, and could add a QTE kinda thing to it.







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