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A jam submission

The Cyclone KnightView game page

Tiny knight with a massive sword.
Submitted by damongii — 41 minutes, 27 seconds before the deadline
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The Cyclone Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#12723.3953.667
Seriousness#14363.2403.500
Visuals#16383.0093.250
Overall#17042.9323.167
Enjoyment#18272.7002.917
Audio#22252.3152.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted(+1)

I really liked the camera shake and the feeling that passes to the player during attack. Good job!

Submitted(+1)

Unfortunately i couldn’t get very far because my keyboard doesn’t allow for reaching space with the left hand. You almost have all the movement mapped for controller. Left stick moves the character and Y jumps, but sadly the attack is missing.

For the little I got to play, I did like the intro, the ridiculously large sword is funny and the art looks nice overall.

I did notice there seems not to be any coyote time when jumping off from platforms (short time after collider leaves when you are still allowed to jump) and that there’s probably the same collision shape for physics as for determining if you collide with say spikes, and usually for platformers that tends to feel a bit unfair. We’ve been conditioned to be given a bit of margin/overlap and call that safe.

Developer

Oh, sorry, I didn’t even consider that!! Thank you for your feedback too, I didn’t even consider most of those! 

Submitted(+1)

Bouncing around in this game was reaaally fun! The few times I made it become yellow felt so good, but I wish there were more situations it could happen! I think that this game would benefit a lot from doubling down on the speedrun factor, and allow people to bounce on any hard surface, because walking is much less fun than what you managed to make feel great - namely the bouncing!

I also thought that the footsteps were a bit too loud and repetitive, which is easy to solve by randomizing the pitch slightly! Or by indeed letting people bounce around more :b  

All in all, I had a bunch of fun with this game, and can definitely see an eventual final product becoming really cool!

Developer(+1)

Thank you! I plan on changing hard surfaces completely breaking your spin, since I’ve gotten a lot of feedback about that.

I didn’t consider much about the footsteps, so thank you for telling me! All your feedback for is really appreciated!

Submitted(+1)

the concept and the visual effects are really interesting, can't wait to see if you are going to update it and make it a full game after some polish 💚

Developer

Thank you! 🙏

Submitted(+1)

I like that you made a little opening cutscene! There's a lot of potential with the movement. It's at its best when you're pinballing around at high speeds, but unfortunately spinning when you touch the ground propels you backward and kills the momentum. It could definitely make for a cool full game

Developer

Yes, thank you! I didn’t consider how much the spin break from the environment was a detriment until your comment. Your feedback is appreciated!!

(+1)

For the time limit, 8/10. Very satisfying gameplay, cool visuals, music ok. The maker of this game is very sexy.

Developer(+1)

Thank you!! But, oh my.. 🫦🫦

Submitted(+1)

i think its a cool mechanic and it could work in a speedrun platformer type of game. it feels a bit janky but when you start picking up speed it feels really good. i don't like way you bounce back if you spin into the ground it could be better. also it could use more polish but it's to be expected for a game jam, overall nice game.