I really really liked the visuals, concept and audio, the idea of someone taking a gamble to get out of gambling is pretty deep. My issue was that I didn't really feel like what I landed on mattered to the story? Maybe that wasn't the point and it might be my fault for expecting her to go "WHAT DO YOU MEAN "YES"?!" when I rolled a yes to a ridiculous situation haha. I also think the ending I got was her going "I'm going to pack my bags and leave, that's easier than getting help, right?" And I rolled a "Yes" and still got the "She stays!" ending.
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First of all thank you for the thoughtful comment!
Secondly, the choices do have impact on the story, but it was difficult making a short game without too many different paths and options, and finding the balance between enough choices and story paths, and not making it feel too long and boring and overwhelming with lots and lots of specific things to say :)
Yeah I 100% get that, it can be so complicated to do a "Choices matter" game. I can also imagine it being tricky to have random choices affect the story, because what if it lands on an option the player doesn't want, and it has a "Strong" effect on the story, than that entire run is kinda ruined instantly.