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A jam submission

Slack IncView game page

A incremental corporate swivel chair auto battler
Submitted by frzyc — 2 hours, 30 minutes before the deadline
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Play Corporate Slackery

Slack Inc's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#594.3164.316
Overall#784.1474.147
Visuals#964.4744.474
Enjoyment#1224.1054.105
Creativity & Theme#1434.2634.263
Audio#4273.5793.579

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

The fact that I played this for an hour without noticing says a lot. Way too fun!

Submitted(+1)

Ahh yes, nothing like slacking off and dueling your coworkers to the death xD. Very fun and satisfying to watch. Nice job!

Submitted(+1)

Very number go up, I was nearly glued to the screen. It's soooo addictive, its so serious ppl would prob treat it like a 9 to 5 office job

I never really play idle games so this is a semi-new experience, I think u did very well :) Art is very good, the game feel is very juicy, and the upgrades and stuff have a nice variety! I love the office ambience so much aswell lol. Only criticism is that it needs music, but thats really it. :D

Submitted(+1)

Such an addictive game! I have  completely lost track of time and have no idea how long I've been playing. At the end, I was desperate to see if I could knock out 6 rows of coworkers and eventually the text clipped off the screen!


I had such fun with this. There's loads of polish and juice and it's seriously addictive for those of us that like upgrade games, super duper serious. 

The art is great across the board, no notes. The gameplay is fantastic, and I especially enjoyed the variety of upgrades. I'm not sure I ever understood the pricing of the upgrades and why they changes / scaled up over time? I'm guessing it was because the money grows exponentially and everything would end up too cheap? But it did leave me a little confused.

I truly think the only thing this is really missing is a proper end screen and perhaps a little jingle music? But it's a very complete jam game and I was more than happy to sink a substantial amount of time into it. Thanks very much!

Developer(+1)

Thanks for playing the game! i ran out of time for an "ending", it would be nice for a payoff(pun intended) for players.

The money grows exponentially because i didnt want to spend too much time to balance the cost of upgrade at every stage of the game, perhaps there would have been a better way to do it...

I appreciate all the feedback! 

Submitted(+1)

Loved this game ^_^ played through all the upgrades, very serious

Submitted(+1)

Very funny and very serious!:D a really great auto battler for that short time!

Submitted(+1)

Really liked the pixel art. The game was so fun, bought every upgrade. Reminded me of those youtube short videos where circles try to hit each other with weapons the same way like in this game.

Submitted(+1)

Really nice work on this one, played through the whole thing, got every upgrade, number went up.

If you're doing quality of life upgrades post jam, the ability to sort upgrades in order of price or putting bought out upgrades at the bottom would be handy. Also potentially some form on win screen once you've done everything to put a nice bow on the experience (Maybe just showing the full list of workers you knocked out, over how many days?).

Great Stuff!  


Developer

Thanks for playing my game! your feedback is appreciated, and a "final result" screen would tie this game together. Definitely something I can add post-jam!

Submitted(+1)

Pretty fun once I got what was going on. My favorite character is the roomba. Honestly all that was really missing was a punchy soundtrack to match the gameplay. 

Developer(+1)

The "roomba holding kitchen knife" meme was strong influence here!

Submitted(+2)

Absolute chaos game, I'm not sure I've played something like it before, mega peak, thanks for making this.

I think this would actually kill as a mobile game if expanded

Developer

I totally envisioned this as a "sitting on the toilet and watch the chaos happen" game. I would love to go for a mobile release after the jam is over!

Submitted(+1)

AHAHHAHAHA this is hilarious...
First, I love how you did the sprites, it's very clever. A front model and a back model, then flip them horizontally to turn. Very very clever. The sfx was punchy and Iove the tweens and how bouncy everything was... Gameplay wise, I wish it had more, but it was quite fun. 

Developer

Thanks for appreciating my budget art style! i wanted to add more characters, and this was the most efficient way to do it! This is my first jam, I wanted to add more, but I wanted to have a polished game formost.

Submitted

Your first jam?! Wow I never would have expected that given the quality.

This is my second actually, I had my first a week ago, and I wanted to make some more games. 

Submitted(+1)

Nothing more serious than a job like that jeez! i have to say it feels like being thrown into the wolves a bit cause i didnt know what  i had to do, at first i thought i just didnt get the controls. BUT OH MY by the end i made like one mil and the amount of weapons I had i basically could not see my character. That was wild hahahahha. I still have a lot of questions but i like that. I had a lot of fun!!

Developer(+1)

I'm glad you enjoy the game, exploiting dopamine of watching numbers go up is very serious business!