Let's talk audio!
As a music guy turned game dev, I love learning about new and creative ways people make music and sound effects, especially if those audio assets are incorporated in a thoughtful way in video games!
As an example, in our game Disc Disc Revolution, we take a new spin (haha get it) on the most classic rhythm game of DDR. I wanted each level to increase in difficulty via faster BPMs, and I also wanted each level to have a gimmick to it that explores a different element of spinning ("how can we spin differently?"). Hopefully it worked out and would love for you all to try and give feedback!
If you have some fun audio tricks or stories to tell, drop your game, and share a couple words! I'll play it and share some thoughts too!
