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Flight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #930 | 3.318 | 3.583 |
| Visuals | #1030 | 3.472 | 3.750 |
| Creativity & Theme | #1040 | 3.549 | 3.833 |
| Overall | #1301 | 3.194 | 3.450 |
| Audio | #1461 | 2.855 | 3.083 |
| Seriousness | #2218 | 2.777 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Okay, this game is starting out a bit too hard, and that could be a reason many people don't experience much of the game. I beat the game and it had very nice puzzles, once i got the hang of the movement. Visually it was great, music was excellently fitting. Instead of a plane i think a spaceship would've fitted better. I didn't really used the propeller. But overall once i managed to overcome the difficulty of the movement, i enjoyed myself very much :D
This is super sick and really creative! My critiques would be to slow the propeller down a little and make the goal posts a little obvious, but other than that its very good!
Nice game. There is no incentive to click on the propeller as it usually results in death. I found the first level was the only one I could use the propeller. A timer might encourage people to use the propeller. The angle should be determined by how long the player holds left or right. Could make the angle rotate faster the longer it is held, Would like the turning a little less jarring. I enjoyed the game and played through it a couple of times :)
Very cool game but I think something like timer will encourage players to accelerate more often
I like how simple the game is and loved the graphics. Nice Job!
I enjoyed it, nice work! Easy to pick up and understand, and the gameplay was smooth and felt polished.
Some small feedback, outside of what others have already mentioned: I think the checkpoint pick-up sound stopped working after a round or two. Only the background music was playing after that.
I really love the concept behind this game! It’s quite easy to pick up after just a few playthroughs, and the background music fits perfectly, creating a fantastic overall experience
I do have one small suggestion: what if you changed the Q/E keys from fixed-angle rotations to a system where the rotation angle depends on how long the key is held? This would give players more control and allow for a real sense of flow once they get the hang of it. I truly believe this tweak would make an already great game even cooler!
Audio was a bit loud. The turning was a bit harsh. The game idea was pretty unique and I like that you used the propellor to go faster. Great art!
This game has a really strong visual style, both the geometric walls and the color palette are really strong. Similarly the parallax background is great.
Also I really like the use of both left-right movement and rotation, as it gives a lot of opportunities for more efficient path traversal. This could definitely be a strong time-trial style racer.
A few pieces of feedback that could be helpful: