Very funny but I'm very bad at it...
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Rotating Robert's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #358 | 3.792 | 3.792 |
| Seriousness | #404 | 3.875 | 3.875 |
| Overall | #676 | 3.567 | 3.567 |
| Creativity & Theme | #791 | 3.708 | 3.708 |
| Audio | #851 | 3.250 | 3.250 |
| Visuals | #1401 | 3.208 | 3.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
This was awesome! Controls took a little getting used to, but once I did, they felt great! Really chaotic and fun game :)
It was so difficult to manage, I tried all the time to move the minimum 😅
Also, the colliders of the pickable items could be bigger than the current ones. The combination of the controls and the collider size make too difficult to get something.
I like the animation when jump, and the layouts of the segments are also good
great game and it fits the theme really well i gotta get better tho ill be back to wreck that score lol
this felt like one of those mobile games I'd play on my phone for hours in like 2012, in the best way possible. Really got an addictive game loop. Once I got used to the movement a bit (not fully, never fully) it was more enjoyable. One thing I would say is maybe the procedural generation could use a bit more work as sometimes I feel like I would just get an unavoidable obstacle and that didn't feel great.
Sick game that really captures the essence of a serious rage enducing game that you can't put down! I love how robert waves his hands when he jumps and the ragdoll physics upon death are very funny, great stuff :D
I played this for way too long :)
Addicting and nice use of the theme, I also found it dead serious to spin around the office like that collecting coffee and donuts. Cool to have an upgrade system, especially liked the permanent cash. So that players like me also have a chance. The controls are rage- game-ishly bad but in a good way.
For me it might have been good to get some upgrades earlier. I also wondered what a jump upgrade would make for how the game plays. Or slippery puddles of newly mopped floors?
Great entry for the jam!
Thanks! Good to hear you got entertainment out of our little game. Rage induction certainly was not the intention but glad it was at least in a good way!
We certainly need to add more upgrades and rebalance them. Also, how do we get you on our design team? Those are some great ideas! *takes out notepad* What else you got? :)
Racing with other player is a very nice feature. A good infinite runner game. But I don't know if the reduced gravity upgrade make any different and I can't seem to buy the second reduced gravity upgrade.
Thanks for checking out our submission! Sorry to hear you had issues with the upgrades. The gravity one is noticeable when you jump, you are more "floaty" so you can jump further. We wanted to have more powerups spawn for you to get when you jump but ran out of time. For the second gravity upgrade, do you mean you can enough coins but it did not let you buy it? That certainly should not happen and we'll investigate. Thank you for your feedback!
Great one! It would be better not to see the chunks appearing out of nowhere with some fog, but it might not be available on web export so im not sure. ui could fit the game more but it gets the job done.
Thank you for playing! funny enough i thought i solved that in a clever way, where it's the "darkness" of the hallway your going into that they come out of. Unfortunately, due to the perspective of the camera, it looks like they are spawning, but in reality they were already there just being revealed slowly by a dark plane. I agree, UI could use an artist so it's not made by a developer. Thanks for the feedback!





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