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Spin to Lose's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #720 | 3.333 | 3.333 |
| Enjoyment | #911 | 3.333 | 3.333 |
| Visuals | #1129 | 3.400 | 3.400 |
| Overall | #1151 | 3.280 | 3.280 |
| Seriousness | #1402 | 3.267 | 3.267 |
| Creativity & Theme | #1749 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
This is the first game in this game that felt like a real challenge! Nice work! Classic platforming action never fails!
Hello newexp, I'm glad you submitted this to the jam. I haven't really found a lot of platformers on this jam and I think this one is pretty good. If you intend to expand on this at all I have some feedback for you.
What you did well:
The actual platforming is good, you're constantly introducing new concepts and threats to force the player to keep adapting, like turrets, platforms that seem to move away from the player, etc.
I like the simplistic architecture of the game, no advanced objectives, just get to the goal in a certain amount of time.
The visuals are simple but they get the job done well, and it's good that you matched a yellow background with black sprites for good contrast.
Music choice is good!
I think the checkpoints are mostly well placed throughout the levels.
Suggestions:
The controls didn't fit well for me at all. I some people would like these controls a lot more depending on how they play games, but I'm a big fan of WASD and using space bar for jump so having that as an option would be awesome.
The spin gimmick of the game has a lot of untapped potential. Like imagine if spinning the wheel caused something in the actual world to happen, or if the game forced you to spin the wheel if you were taking too long to complete the level.
It seems that certain challenges render some parts impossible? On level 1 I believe if you had a no-running debuff, you simply just cannot cross the large gap to get to the other side since the platform moves quickly and avoids you. And same with level 2, I don't see how someone could beat the moving platform portion without sprint.
There has to be some sort of indicator for when you're about to get stunned and make it visual since sometimes it can be difficult to notice.
Perhaps the no-checkpoint de-buff could simply reduce checkpoints to half or a quarter rather than removing them entirely? Because of the time limit, if you were to mess up near the end you'd basically be guaranteed to lose.
I've seen a couple of 2D platformers in this jam and out of all of them I think this one has the best raw level design. Good work!
Gotta admit, I only ever skimmed the game page and just fully failed to interact with the "twist" mechanic of the game, so I ended up just playing a standard platformer. For that, it was decent, though, level design and controls both felt pretty solid.
Love the colours and art; so simple yet so neat (and kind of cute). The music is very engaging and fitting, and the checkpoints are varied enough to keep you entertained for a while even if you kept repeating them. Overall, very fun to play. I enjoyed it very much!! One thing though, the z looks like a 2 in the game description (maybe it's just me), so I was confused for a minute. Very creative use (or rather misuse) of the prompt too!!
I think it’s a very good game. The level design is good, though it might benefit from a little polishing. For quite a bit of platforming, I often managed with just one jump instead of waiting for the moving tile, by using sprint + jump. Sometimes this resulted in very long jumps, probably because of the 🌀spin wheel stats.
The game style is interesting, but the controls feel a bit unusual and could be improved.
great game i love the challenges it makes it very interesting the controls are a little to rigid for my liking and it made it hard to make those small platform jumps