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360 No-Scope Simularor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #614 | 3.833 | 3.833 |
| Seriousness | #1176 | 3.389 | 3.389 |
| Enjoyment | #1552 | 2.889 | 2.889 |
| Overall | #1812 | 2.856 | 2.856 |
| Visuals | #2604 | 2.278 | 2.278 |
| Audio | #2723 | 1.889 | 1.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Satifying goal for the game, though you could do better for the visuals. But good game not bad!
Pls play my game guys it needs more ratings :(
Mission time: 03:58:763 Accuracy: 17.14% Slowdown used: true
Damn.
Absolute videogame
Mission time: 5:40
Accuracy: 17.91%
Slowdown used: true
rank: D
my proudest gaming accomplishment
Super interesting idea. The shooting seemed kind of broken though, I had to click then release if I was in slow-mo. Excited to see where this one goes in the future.
Wow, this was a very creative idea. I thought I was playing COD again. Great work!
Very creative take, it was fun to play, i'd personally had prefered a shorter take with a bit more of polish. Did appreciated the bullet size to be generous tho:D
Another game inspired by the Call of Duty days of 360 no-scopes!
I enjoyed the time trial aspect of this, and glad to see a different implementation of what is a great approach to the theme!
Very well done.
I beat the second mission in about 30 seconds and got an s-rank. Felt good about that.
wow 360
Fun concept, the slowmo definitely made it easier to aim
I had a little trouble fighting the forced spin while playing, but it's an interesting idea. Well done!
So cool, 360 and boom haha
Very funny idea!! The movement was smooth and the time slow made the game playable for people like me who don't play fps often ^_^
It fits the theme perfect, well done on such a creative idea!