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NullNotNull

23
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A member registered Jan 12, 2025 · View creator page →

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Oh, I played with keyboard and mouse, maybe that’s why I didn’t find it out. The X button maps to LMB, so I didn’t even think of trying that to turn

The stain isn’t beneath the table, it is on the ground close to the wine bottles. The wording is misleading

Very interesting game, of the types that make you keep playing to get every detail. The sound did a good job in creating tension. Good work

Thanks for playing and recording!

Overall: The game is fun and reminds me of old Doom titles. Improvements can be made, but it’s enjoyable

Specific points: I see you added the minimap, but personally I dislike being forced to navigate through it since I can’t see the scenario at all… I’d rather have another system better integrated with my surroundings, like a sonar or something; The theme could be more explicit, because it’s not clear in-game that you’re in a penthouse. I enjoyed the movement and shooting, though, and the bosses were tough but fun

It’s a well made game, I can clearly see the Resident Evil inspirations! I just think the tank controls could use a bit of QoL, like quick turn and moving sideways, but this does not hurt the game at all. Good job!

You are still accepting late submissions, right? It took way more time than expected ;w; but here it is:

https://throughnegativespace.itch.io/directorscut

Haha, the concept is funny, I like the metalinguistics here. The homemade SFX are great and fit the aesthetic pretty well, and Song 1 is fire (also beepbox is awesome). It’s harder than it looks, though, took me some time to get used to it.

High score: 312 (T-T)

I’m glad you liked it! The bullet was a happy accident, born when I tried to solve a bug with the collision XD

This game’s enjoyable, polished, has great visuals, good audio and nice music. It lags a lot on the web version, but it’s still possible to play.

If this game was bigger, I think having some kind of pacing in the maze would be good. Like having larger areas to ease the navigation and the tension of hitting the buildings. But for the size it is, it works very, very well

Good job!

(1 edit)

Such a cozy game. I enjoyed playing it for some time. For a jam, it looks incredibly polished, but there’s one small detail: the hit/defeat SFX is a bit too loud compared to the rest of the sounds (and the music). I’m playing it on (decent) desktop speakers, though, might be different with headphones

Edit: I would play this for real, ngl. This deserves an official launch

Couldn’t get past the hook :D

Funny game but I’ll come back to it in another moment

It’s a shame you didn’t get to finish, the concept is promising

Finally someone who gets it.

Glad you liked. Thank you for your feedback!

Mission time: 03:58:763 Accuracy: 17.14% Slowdown used: true

Damn.

Absolute videogame

Funny game, good job! I just think I could have a bit more difficulty here, it felt too easy despite the health bar. But that’s just a preference, the game is cool

I really enjoyed this one, good job! However, I didn’t like the camera because it centers the hamster too much. This means half the screen is filled with the platforms I have to jump, and the other half is just… floor. This makes it difficult to see where I’m going, specially when I’m too fast. Apart from that, it’s a lovable game

First of all, congrats for submitting! This is a win in itself. Now, for the game, it is a cool concept and I liked the dystopian lore. The wheel is well made, too, and the LCD count raises the tension towards the end. I just think you could give the player a few more options to choose from. Since the gameplay loop consists of pushing a single button and waiting for the result, there’s no space for decision-making and strategies, and it feels like I have no influence over the game (maybe that’s the whole point, considering I’m a factory worker o-o). All in all, you’ve made a good work!

I like that idea. Thanks for the feedback!

Thanks for your feedback!

I like the idea of a horror jam, but couldn’t get the time to participate on this one, so I’m looking forward for the next. The question is: when will it be? Jams vary greatly in frequency, some are monthly, some are bimonthly, and the bigger ones are usually yearly, so I’m asking just to be sure

Note: I don’t know if this info is on discord, because the link has expired

Hey there. I dunno if this is the right place to do this, but I think it's easier than to create a whole other topic: in the Composition part of Bonus Challenge #2, it tells us to use both "relative major and minor", but the example talks about using "A major and A minor", which are parallels, not relatives. I believe it is a mistake and it confused me a bit