Oh, I played with keyboard and mouse, maybe that’s why I didn’t find it out. The X button maps to LMB, so I didn’t even think of trying that to turn
NullNotNull
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Overall: The game is fun and reminds me of old Doom titles. Improvements can be made, but it’s enjoyable
Specific points: I see you added the minimap, but personally I dislike being forced to navigate through it since I can’t see the scenario at all… I’d rather have another system better integrated with my surroundings, like a sonar or something; The theme could be more explicit, because it’s not clear in-game that you’re in a penthouse. I enjoyed the movement and shooting, though, and the bosses were tough but fun
This game’s enjoyable, polished, has great visuals, good audio and nice music. It lags a lot on the web version, but it’s still possible to play.
If this game was bigger, I think having some kind of pacing in the maze would be good. Like having larger areas to ease the navigation and the tension of hitting the buildings. But for the size it is, it works very, very well
Good job!
Such a cozy game. I enjoyed playing it for some time. For a jam, it looks incredibly polished, but there’s one small detail: the hit/defeat SFX is a bit too loud compared to the rest of the sounds (and the music). I’m playing it on (decent) desktop speakers, though, might be different with headphones
Edit: I would play this for real, ngl. This deserves an official launch
I really enjoyed this one, good job! However, I didn’t like the camera because it centers the hamster too much. This means half the screen is filled with the platforms I have to jump, and the other half is just… floor. This makes it difficult to see where I’m going, specially when I’m too fast. Apart from that, it’s a lovable game
First of all, congrats for submitting! This is a win in itself. Now, for the game, it is a cool concept and I liked the dystopian lore. The wheel is well made, too, and the LCD count raises the tension towards the end. I just think you could give the player a few more options to choose from. Since the gameplay loop consists of pushing a single button and waiting for the result, there’s no space for decision-making and strategies, and it feels like I have no influence over the game (maybe that’s the whole point, considering I’m a factory worker o-o). All in all, you’ve made a good work!
I like the idea of a horror jam, but couldn’t get the time to participate on this one, so I’m looking forward for the next. The question is: when will it be? Jams vary greatly in frequency, some are monthly, some are bimonthly, and the bigger ones are usually yearly, so I’m asking just to be sure
Note: I don’t know if this info is on discord, because the link has expired
Hey there. I dunno if this is the right place to do this, but I think it's easier than to create a whole other topic: in the Composition part of Bonus Challenge #2, it tells us to use both "relative major and minor", but the example talks about using "A major and A minor", which are parallels, not relatives. I believe it is a mistake and it confused me a bit

