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(+2)

I can definitely see what you were going for here, but the game lacks a lot of polish in a few aspects. Gameplay doesn't really evolve past what the original pong did. The only difference is that you control both sides, which I feel like defeats the purpose of Pong. My recommendation is to add features like powerups . Visually, it looks fine but lacks some potential VFX for when the ball collides with something. The complete lack of sound is honestly what breaks immersion and engagement the most. While games don't need to be realistic, most players are happy to suspend disbelief and engage with a game (even for games as simple as Pong). As such, when you break their expectations (such as adding no SFX for ball collisions or scoring points) it completely breaks the flow of the game. Some background music, even if just public domain or creative commons music off of freesound or pixabay, would also help to elevate gameplay

Don't feel dissuaded from the overwhelming negativity I've thrown your way - the best way to improve is to take on feedback and try to include it in your next project!

(+2)

Thanks

I love how detailed your feedback is.

I actually started designing the game with two players in mind, but starting slightly behind schedule cost a little more than i expected. I am currently working on the power ups, local and online co op modes.

Currently,  sound effects, particles, with some upgrades and some better looking UI are being worked and should be out right after the voting for the jam is over.

Thanks a gain for your feedback, it was truly useful and much more encouraging than you might think it is🙏🙏