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(1 edit) (+1)

Haha well thank you for trying! I'm thinking the frame rate is the problem - my current theory is that I accidentally had the camera lag one frame after the car, and I just didn't notice while testing, since my framerate was consistently high.  I'll have to dig into the code to see for sure, though!

Yeah I’m 90% sure that’s what happened now. I made the camera a child of the car, completely forgetting that (to my understanding) child nodes are processed before parent nodes in Godot. And then the custom offset code was absolutely set to process before I moved the car each frame.