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Firlyn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #157 | 4.043 | 4.043 |
| Seriousness | #460 | 3.826 | 3.826 |
| Overall | #755 | 3.517 | 3.517 |
| Creativity & Theme | #1065 | 3.543 | 3.543 |
| Audio | #1091 | 3.109 | 3.109 |
| Visuals | #1571 | 3.065 | 3.065 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
This game is super super fun, I really like how you can build up momentum! Out of the games that involved spinning the environment, this one had some really interesting level design that allowed for creativity and cool, interesting solves. I liked how you introduced new mechanics over time and I really liked how you included a timer! My favorite levels were the ones that involved lots of open space.
I love the music in this game!
Hey! Just saw this and it brightened my day as the composer for this game :D
Nice making your day better :D
I love the simplicity of this entry! It feels very lightweight in a way I can't quite describe. The gameplay is really fun, and I had a blast playing this one. You did a really good job!
Really simple but effective game! A bit longer than I expected but it was fun to play. Really interesting mechanic that you have to move the block in mid-air, that's really cool! Some polishing could be made with the audio, but other than that pretty solid game!
This was incredibly fun! I was skeptical about 90-degree turns at first, but it ended up working very well with the physics engine; I just wish the turning was a little quicker. I was impressed by how many levels there were, since they all expanded on the core mechanics progressively. The game especially starts to excel once you aren't confined inside the walls anymore. The only minor gripe I have with the levels is that the difficulty curve is a bit uneven, since it gets progressively harder before getting easier by the end. That's only a mild inconvenience in a single sitting where you don't know when the game ends. With a level select/world system, it doesn't really matter much.
Very epic, I like how we get to play around with the physics to be able to reach the goals in whatever ways we can. I got the gear, but also completed every level because why not.
Cool concept,great visuals and really great level design. Difficulty and satisfaction are balanced in all the levels. Great game!Really enjoyed it ,deserves 5 in all categories:)
Again, five hours?! This is so much fun, it being a physics-based game too it cracked me up so many times while flinging myself everywhere haha. It's simple but genuinely engaging!
Really cool game!!! I really love how the physics of it work and it gets really challenging as the levels go on! I had so much fun playing it!
This was honestly really good for 5 hours! Good stuff
5 HOURS????!!!! IN THIS ECONOMY?
I just read that you only spent five hours making this game. The amount of work you did in that time is insanely impressive. Nice job!
Yo the game is soo fucking good for 5 hours this is so amazing
I like the sounds / music and i love the mechanic and how it's kinda physics based so momentum is kept
finished all levels as well, thx for making a good game
For Fives Hours: Insane! Had a lot of fun playing this.
Maybe if you put the Timer in a corner and not directly into the middle it would be better.
Music is great!
wow made in 5 hours?! I honestly thought that this would be just another spin the room kind of game but I really found myself enjoying it and trying to speedrun each level, maybe leaning into that could be an angle to pursue. Really well done!
Out of all the "spin the room" kind of games i've played thus far in the jam, this one is by far my favourite! the timer adds a sense of urgency, and the controls and physics are simple but have a lot of depth, i found myself doing some really cool tricks with the cube! Add a leaderboard system, clean up the graphics, and also get rid of multiple collision boxes per floor (i have had my cube get caught between a 1x1 and 1x4 plenty of times) and I think the game would be a complete product! Bravo!
This is amazing quality for only 5 hours!
I see some people are saying they don't like the timer but instead of just getting rid of it I think you should make a normal mode and a speedrun mode so it's optional
WOW!This is genuinely a very fun game. Put this on mobile with refined visuals a level editor and I think it could do wonders. 11/10 ~ Winter
really nice! i echo what others have said, 5 hours is ridiculous. got all the way to the end, only got pretty stuck on the level like 3 before the end or so. i vote Full Polished Game it's a cool mechanic and i would love to see what you could do with it in, say, 12 hours
For something made in five hours, its pretty solid - but a few additions from the first build I played at the start of that definitely feel out of place.
I feel like the timer detracts from the best part of this game - getting the puzzle through and experiment. You're rushed for each level, so you don't have as much room for error - meaning a mistake that costs you a few seconds could mean having to redo the entire level again from the start.
Some additions work quite well, like the implicit tutorial for how to fling yourself around corners, but felt weirdly placed. These are all things that with time can be hashed out and fixed - a luxury you didn't have - but it all worked out pretty dang well.
For five hours, it's a pretty solid proof of concept that could certainly have fangs if taken in the right direction.