Play Clockwork
Clockwork's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1149 | 3.059 | 3.059 |
| Visuals | #1287 | 3.294 | 3.294 |
| Enjoyment | #1468 | 2.941 | 2.941 |
| Overall | #1567 | 3.024 | 3.024 |
| Creativity & Theme | #1601 | 3.176 | 3.176 |
| Seriousness | #2413 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Really cool idea of slowing down the game world. Some of the platforming felt a little awkward, like sometimes I'd clip through a platform or get flung. I imagine making the code work for this must be really difficult. I does seem like the best way to play is to keep the spins around 40 so everything moves at a nice pace. It also made the boss pretty easy since I could just run circles around it while it moved super slow. I also wish there were more sound effects/ the sound effects were louder.
It was enjoyable
Fun platformer! The music was kind of of place in comparison to the environment/visuals but overall I enjoyed it!
Cool game! Loved the idea and the art is cool :)
Maybe a better way to represent the "speed of the world" would be a good addition to the game.
Took a bit of getting use to but I loved the idea :)
Excited to see where this goes.
The combination of the music and visuals drew me into the game almost instantly. I have to say, the idea of changing the rotation speed to alter the platform's movement speed is absolutely brilliant! The sci-fi space backdrop paired with the robot protagonist makes everything feel completely logical and perfectly cohesive.
I liked it, it felt like an accessibility option for someone like me who sometimes finds platformer jump timings annoying. I liked the art and that it really had a boss surprised me. I almost missed the boss though because I fell to fast at the credit section. I loved the amount of checkpoints, they really took it away from the game being frustrating. Great job with the game! you nailed the scoping imo.
I left a comment on the other game page, but i want to say again I think you did a great job!
I left a comment on the other game page, but i want to say again I think you did a great job!
I left a comment on the other game page, but i want to say again I think you did a great job!
This was a cool idea! It feels like using a high spin value is pretty op for the platforming sections given how much of a jump boost you can get, but the slow down was super useful against the boss in order to fire off a ton of shots!
A couple points of feedback
Overall nice work on this! Also I liked the music and the parallax background!
Thank you for playing the game!!!
Yes, initially I intended the higher speeds to help in skipping sections, but sometimes a ton of platforms can be skipped. I will test and add in more blockers. I tried looking into CCD, but my code seems way too messy because of handling the time management code, so I wasn't able to figure out in time unfortunately, if I am able to figure it out soon enough I'll def patch it in. And having a hotkey for respawning is a pretty solid idea why didn't i think of it before lol, thank you so much for the inputs!!!