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A jam submission

ClockworkView game page

Slow down the world, but not so much that you die!
Submitted by kiddo42069 — 3 days, 15 hours before the deadline
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Play Clockwork

Clockwork's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#11493.0593.059
Visuals#12873.2943.294
Enjoyment#14682.9412.941
Overall#15673.0243.024
Creativity & Theme#16013.1763.176
Seriousness#24132.6472.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

Really cool idea of slowing down the game world. Some of the platforming felt a little awkward, like sometimes I'd clip through a platform or get flung. I imagine making the code work for this must be really difficult. I does seem like the best way to play is to keep the spins around 40 so everything moves at a nice pace. It also made the boss pretty easy since I could just run circles around it while it moved super slow. I also wish there were more sound effects/ the sound effects were louder.

Submitted

It was enjoyable

Submitted

Fun platformer! The music was kind of of place in comparison to the environment/visuals but overall I enjoyed it!

Submitted

Cool game! Loved the idea and the art is cool :)


Maybe a better way to represent the "speed of the world" would be a good addition to the game.

Submitted

Took a bit of getting use to but I loved the idea :)

Excited to see where this goes.

Submitted

The combination of the music and visuals drew me into the game almost instantly. I have to say, the idea of changing the rotation speed to alter the platform's movement speed is absolutely brilliant! The sci-fi space backdrop paired with the robot protagonist makes everything feel completely logical and perfectly cohesive.

Submitted

I liked it, it felt like an accessibility option for someone like me who sometimes finds platformer jump timings annoying. I liked the art and that it really had a boss surprised me. I almost missed the boss though because I fell to fast at the credit section. I loved the amount of checkpoints, they really took it away from the game being frustrating. Great job with the game! you nailed the scoping imo.

Submitted

I left a comment on the other game page, but i want to say again I think you did a great job!

Submitted

I left a comment on the other game page, but i want to say again I think you did a great job!

Submitted

I left a comment on the other game page, but i want to say again I think you did a great job!

Submitted(+1)

image.png

This was a cool idea! It feels like using a high spin value is pretty op for the platforming sections given how much of a jump boost you can get, but the slow down was super useful against the boss in order to fire off a ton of shots!

A couple points of feedback

  • there should probably be a few more ceilings/blockers to prevent players from jumping past large sections of the map
  • the player can sometimes glitch through fast moving platforms, since you’re using godot, might be worth looking into Continuous Collision Detection?
  • would be nice to have a hotkey / option in the menu to respawn at the last checkpoint (a few times I fell down pretty far and had to keep spamming down to die + respawn)

Overall nice work on this! Also I liked the music and the parallax background!

Developer

Thank you for playing the game!!!

Yes, initially I intended the higher speeds to help in skipping sections, but sometimes a ton of platforms can be skipped. I will test and add in more blockers. I tried looking into CCD, but my code seems way too messy because of handling the time management code, so I wasn't able to figure out in time unfortunately, if I am able to figure it out soon enough I'll def patch it in. And having a hotkey for respawning is a pretty solid idea why didn't i think of it before lol, thank you so much for the inputs!!!