Really nice game!
The gameplay loop is pretty fun. The graphics and music are neat too!
I just didn't liked the quiz part, but it's alright xD
Great game. Congrats!!!
Thanks for the feedback!
The bow puzzles were the most difficult to program xD But I see why they were the most likeable: the aim test, the surprise of "what this do?" and the "puzzle solved" sfx are a great combo. Thanks for liking the art too, it means a lot coming from the maker of such a cute game :)
Thanks again for playing and leaving a review!
Thanks for the extensive feedback! You literally read all the comments before making yours 😭I appreciate it.
First: really happy that you enjoyed the game. Thanks for spending your time playing it, means a lot.
About the indicator of the doors/passages on the map, it was on the plan even for the jam build, but I didn't manage to make it in time. Thanks for sharing that you missed it, I shows that is a important addition for the game. Maybe something to show the user that he can "zoom out" the map to see other regions would be cool too!
About the bugs, I took notes about your experience, I'll work to fix it on the next versions, thanks for sharing!
Thanks again for playing and writing a great feedback!!!
"Priceless treasure" My brother in Christ is literally money 😭
Now being serious, really liked the unique gameplay. The pixel art and the 3d effect on the coins are really well made. Maybe de sfx to collect the coins is a little anoying, but it's ok. I loved the palette change while getting closer to the sea.
Really enjoyed playing this one.
Congrats!!!
I love these type of games where we get some resources and buy upgrades to get even more resources xD.
I think that if we could see the current value/gold we have in some kind of UI instead of a dialogue prompting in the screen every time we get something valuable would be really better.
Fun game. Congrats!!!
Nice game! As a card-game player, this one is a really creative one. Like a "Battleship" in format of cards! Unfortunately, the game is a little too based on luck, which is, generally, not a good thing to have in a game. But, for a jam game that is played against the computer, it's totally fine!
The "!!!" alert to make you think better before attacking is a good way to try to compensate to luck base.
The art and music for the game is nice too, really neat!
Had a good time playing it. Congrats!!
Thanks for the feedback, Roy!
The "push away" + visual feedback for enemy hits are already on the plans for the "post-jam build" for the game. The other two points weren't, but notes taken!
About the timer: there's a treasure on the game that takes you to the first day again, maybe if you explore the purple forest (I call it "the garden") you'll find the entrance to a dungeon 👀
You're always welcome to try the game again. I'm really happy that you liked it sufficiently to make you try it another time.
After my shift I'll try your game too, ok?
Thanks again!!