Nice game. I miss some music, but I love gameplay, and gold as hp is cool. Dodging feels fun. Awesome job!
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The Lucky Coin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #8 | 4.710 | 4.710 |
| Gameplay | #25 | 4.097 | 4.097 |
| Secondary Theme Interpretation | #79 | 3.613 | 3.613 |
| Overall | #114 | 3.667 | 3.667 |
| Gameboy Soul | #130 | 3.839 | 3.839 |
| Quirkiness | #150 | 3.581 | 3.581 |
| Soundtrack/SFX | #448 | 2.161 | 2.161 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
Game revolves around the lucky old coin left to you by your father. Gold is your life. Be careful when, how and if to spend it so you don't lose your last precious coin!
Comments
Loved the art! took me a bit to figure out how to play (and yes I am rather ashamed of it) but the general gameplay loop seems to be fairly well done. Though it'd be nice if the shopkeeper told me the exact stat requirements for the weapons. Ended up wasting all my coins on agility potion just to get the rapier and died as soon as i entered the next room. (Some music would have been nice too)
A very solid entry!
Gorgeous sprite work and very expressive sprites in this game! The gameplay was also quite engaging and I found myself accidentally spending too much more often than not haha. Could have used some BGM but besides that, I think it was really polished.
I think it's an interesting idea to have gold serve both as currency and HP. Didn't take me long to get used to the combat and movement and I thought it was dynamic for a GB Inspired game. The only complaint is that there could have been background music, but other than that, great job.
If you like you could play my game about a forgetful goldfish.
Gold as your hitpoints was a neat idea, having to choose how much "life" to spend at the shop to get stronger is a cool idea. The movement system was a bit weird and took a bit to get used to, but was a nice way to have a more dynamic combat system within the GameBoy limitations. Well done!
Man, that's one of the best games I've played in this jam! A real nice entry!
The gameplay is pretty nice and the pixel art/sfx are really neat!
Had a good time playing it! Congrats!!!
I really love this game's core concept, it's so good!
Hell, I would even suggest you to perhaps make an actual steam version with widescreen and a lot more content!
I would even help you make it haha.
Really well done!
Great work! I was not careful, spent all my money, and lost the coin...
This is really well done. Some more sound design would have been amazing but I know time was short. There's lots of things you could do with this gameplay too! Lots of interesting ways you could make new monsters or bosses.
This is amazing!
I am getting "Valbrace" vibes from this game - great work on the game feel for the enemy encounters.
And I am digging the graphics - lots of neat enemy designs!
And the money/ gold you pick up being your health is a nice touch - an interesting use of risk/ reward!
Good job! :D
This was fantastic, and I love the rat sprite so much! It is such a shame this has no music at all, its my biggest gripe but beyond that this is really cool and I may be revisiting :)
The gameplay and graphics are great on this! Would love to play more of this game, or see it expanded on! UI and controls were well done and easy to figure out. Great work!
Super cool! i really love all the fightings and the arts.
Really simple to understand!
Really love the simplicity of the game! Although some bgm would be nice, but despite that, it's a well made game!
I loved it; the management mechanic of using gold as both health and currency was interesting, and I also liked the enemies (and their variants). The art is cute, though the only two things that felt off were the lack of music and a bug where, if you equip the ring that grants money on every hit, it doesn't disappear upon death—meaning you start with it equipped from then on (which breaks the game and makes it too easy). I couldn't defeat the infamous slime at the end; I got used to dodging to the sides..






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