Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AcrylicHorizon

42
Posts
18
Followers
3
Following
A member registered Mar 11, 2023 · View creator page →

Creator of

Recent community posts

I LOOOOOOVE hardcore games, and this is typically the type of game that could've been in my steam wishlist if I found out it was just a demo. I felt like every fight was really well made and I actually had a fighting chance once I mastered the parrying mechanic. I like that the game sends you back to the start, it's very arcady and it forces you to learn the patterns and perfect the previous fights to learn the new ones, excellent submission ! :)

Haha, I am glad you liked it, I tried to come up with something novel! Thanks for playing :)

The palette is really good, the music is pretty nice, in a way it reminded me a lot of System Erasure's VoidStranger.
The twist of having a game that has already started is pretty good too, and I like the effort of putting little scripted sequences to emphasize the idea of a world long gone (probably because I am working on something similar atm!)

All in all, chapeau bas! :) 

The controls are pretty nice and the game is responsive! Though, maybe it is way too smooth to be in the spirit of a gameboy game.
Aside from that, I couldn't hear the music well, and I don't think it was looping...
The level design is pretty nice though!

Quite simple gameplay with great presentation on both graphics and sounds, the second theme interpretation is great and the gameplay is quite original on it's approach, all in all, it's a pretty nice entry!

A pretty good first game with a little bit of a puzzling aspect added to the platforming, it's a shame it has no correlation with the jam's theme!
The jump could be a bit less punishing, probably by adding some coyote time or making it just a tad less fast. Very nice job on your first game :)

A fine incremental game with a refined digging mechanic. Unlike a few other incremental games, it manages to keep the momentum by adding more mechanics the further you go down. It's a fun time with astonishingly ccurate graphics and a pretty good soundtrack! Congrats on the submission :)

A fresh take on fishing gameplay with a really cool twist on the genre! The music and sound design is really reminiscent of old GB games and the graphics are amazing, excellent work on this submission!

Thanks! I had a lot of fun with the sound design during this jam :)

Thank you! Glad you liked it :)

Again, an excellent puzzle game with great mysteries that kept me hooked for hours. A lot of the little clues hidden everywhere help to find most of the crowns, with one of them being way trickier to get :)
It's a shame there is no sound, but solodeving is already hard work!
The storytelling at work here is amazing, and I wished to know more about this little world. Congratulations!

I like that gold is used as mana :)

It's a pretty basic RPG with a neat mechanic of just talking things out with the crew, which is pretty neat.

Pretty game with a cool premise, would go very nicely with some chill music!
The gameplay itself is quite cozy, and the idea behind it is original! Love me some coin restoration :)

Cool game quite reminiscent of porgy from UFO50 :)
Playing it felt quite fine, the adaptative music makes it quite immersive!
I felt I wasn't really progressing quickly, and there wasn't much treasure to find in the sea, which makes it hard to keep playing on the first few cycles. The everchanging cavern makes for nice scenarios though!

It looks really nice and feels very retro, the palette is lovely!

Fun inventory management game with one-button combat ! It's definitely a well polished and super well stylized experience.
The gameplay itself isn't something novel but it manages to be engaging all throughout!
The music is a banger and the vibes are immaculate, definitely one of the better games of the jam :)

Good fun, quite simple grinder! It doesn't exactly renovates itself the longer you play, which makes it a little boring towards the end states. 
The humor is pretty funny and it's a game that emulates really well the gameboy feeling in my opinion, the SFX is satisfying and it's a blast to play through during the first few minutes :)
Overall, a quite solid game!

Something I like in this game is that you're allowed to figure out yourself how everything works!
The mixels in this game are pretty jarring, though some of the set pieces actually look nice!
The boat is a tad too long for my taste and the wells of oil are so full that you are going to be draining them for a while, which is a bit of a shame when you can also be naviguating the waters.

As for the sound design, it works! The music can be repetitive quickly though.

Looks and plays like a gameboy game, though I wasn't sure what the gameplay was about...
I feel like it's a luck-based fighting system?
The animations and expressions are really cool, it's clear from the sprite art that this is the aspect that was worked on most!
No sound though, which is a shame because this is the type of game that would really benefit from it, to make the gameplay more dynamic :)

A fine narrative game, with not much emphasis on gameplay, which is okay. The game interpretes this jam theme quite well in my opinion by having a more original take on the meaning of "old gold"!

The soundtrack is chill, it doesn't do much to surprise the player but it's good enough to set the mood.
Graphics are clean enough, my favorite image being the yearbook picture :)

Good game! I like how much variety there is. Though, the Fishdex closes itself instantly when I open it, and there are a lot of tutorial boxes at the beginning that I think can be a bit annoying, maybe there is a way to replace that with in-game dialogue instead? (It could just be a me problem!)
Some of the text (ie: npc interaction for selling fish) isn't centered.
The music is a vibe! The incremental gameplay is pretty nice too, I can see people having fun with that.
Congrats on the submission!

Sure! I meant that there's just enough airtime to clear a gap, which means the margin of error is really, really small on a normal jump.

Beat the game! The graphics are really clean! 

Nice sokoban game! I like the idea of stacking coins to make stairs :)
It's quite good for a first game! Congratulations on your submission!

Nice idea! This game could use some sound effects and a little soundtrack and it'd be quite a neat finished project :)

A pretty good game with nifty little mechanics in the sort run :)
Quite long though, it doesn't exactly shows new stuff the longer the game goes.
Though for what it is, it's still quite good! The graphics are okay, and the music is pretty catchy! 

Cool game with great visuals, love me a good shmup from time to time :)
The music is stellar, the gameplay is simple and the extra detail put on the shop is a very nice touch!
congrats on the submission!

Very nice style, the palette is cool !
100 dollars for a single level is a tad long though!
Once you've seen one level, you've kinda seen it all, it would've been cool to see new mechanics.
Congrats on the submission! :)

(1 edit)

One of the finest game of the Jam imo.

Though there is no sound or music, the puzzles are clever enough to keep me engaged! The world itself feels coherent and the story-telling is quite well made!
A gem in it's own right, I spent an entire afternoon solving the puzzles and finding the crowns :)

Hey there! A nice and simple incremental game!

Read the game's description a bit and I thought you'd like a few tips :
- Most fun in incremental games comes from player interaction with the environment (as you coined it), and mashing the a button to mine could already make the experience more engaging, rather than waiting for the cooldown ! :)
- More importantly, a lot of the time, having a direct feedback on screen (like tons of gold falling) can make your players satisfied. They will feel like theres real progress ongoing! Having big increments separated by moments of nothing is less engaging than seeing constant incrementation.

As for bug reports, I got sent to the shadow realm after hiring the mining guy (the loading screen stayed on).

The art is good! It really feels like a gameboy game! Nice job on getting this out for the jam !!


My dance-dance revolution experience paid off! 
The graphics have a lot of personality! There is some repetition which is occasionally broken by a welcome dodging minigame, and the ending sequence is pretty cool, nice job :)

I beat it, I think? 
Nice little mechanic! This has the potential to be an interesting metroidbrainia :) 
If you allow me, I think the jump could be a little bit less stiff or permissive, and it would feel way better.
Really nice palette by the way! Information is quite well conveyed!

Nice colors, the itch page looks phenomenal :)

The game itself is pretty cool, I like that tilting is encouraged, you can cash in so much money quite quickly. Nice work!

A lot of time was spent into making the physics fun to engage with, I am glad you liked it!
Oh yeah, that level has a little trick up it's sleeve, the bend can be pretty harsh.

Thank you for playing! I am very happy you enjoyed it that much! :)

(2 edits)

Can you beat my time? :)

Very vlambeer core, very nice!

(1 edit)

Hey there, I've seen your comment on the other game.

Honestly your game is pretty fun, I'd say you have a pretty strong baseline for a game that has a non-zero amount of good potential!
Maybe if you just tweak the camera to make it more tight, it would actually make the gameplay feel even better. It was a good amount of fun to speedrun even then.

On the side of game design, I think favoring a more Meat Boy to Celeste approach (with bite sized levels instead of long screens) would actually improve your game even more!


Cheers.

Thanks for playing! 

Hard and kind of unfun by times, but the movement is super satisfying to master

(1 edit)

Really sorry someone on the team thought they were making a good joke "^^