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How does your game meet GBJam's theme
Dive into the deep to salvage old, forgotten treasures like gold and jewels
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Comments
Cool art direction and interesting gameplay. The WASD controls weren't working for me but the arrow keys were fine.
Thank you for your feedback! Yes, I realized it too late. The player movement uses an old mapping from the early stages of development – only the arrow keys work for movement, but the UI can use WASD too (I know, that makes no sense for now :D). I have updated the control instructions...
Cool game quite reminiscent of porgy from UFO50 :)
Playing it felt quite fine, the adaptative music makes it quite immersive!
I felt I wasn't really progressing quickly, and there wasn't much treasure to find in the sea, which makes it hard to keep playing on the first few cycles. The everchanging cavern makes for nice scenarios though!
It looks really nice and feels very retro, the palette is lovely!
Thanks for your feedback!
You are right, the start feels really slow. There is not even much atmosphere there. Compared to other games I've seen for this jam, I should have done a smaller scope (fast game). Instead of just spawn enemies and mines later when you get deeper, I should have introduced them directly. I will take that experience with me for the next games! Thanks for playing and writing your feedback, it means a lot to me!