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A jam submission

Ancient TreasureView game page

Submitted by LaggyLamma — 15 hours, 36 minutes before the deadline
Rated by 6 people so far
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Ancient Treasure's itch.io page

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How does your game meet GBJam's theme
A wizard skeleton in search of Ancient Treasure deep in a dungeon .
little did he know , a skull boss need to be defeated to acquired it

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Comments

Submitted

Hey very cool game.
I found a few bugs:

- the wizards where not shooting when I am a certain distance away.
- I could not jump when a platform is moving up

But the game still gives me some retro vibes so good job :)

Submitted(+1)

To be honest, It’s actually fun with lots of different level scenes. But small issues though. First, in one scene I fell into the water but didn’t die. I was stuck underwater with no way to climb out and had to restart the game. Second, the boss is way too hard. The boss’s skill design itself is solid — you clearly put a lot of thought into it. But its attacks barely pause at all. I can only keep dodging and never get an opening to strike. I’ve tried dozens of times and still can’t beat it. I don’t know how much more content comes after, but I’m totally stuck on this boss.

Also, the dash feels a bit underwhelming. There’s no invincibility frame or something while dashing, so I keep dashing into damage and killing myself lol.

Still, it’s a really solid try. Keep going!

Developer

thank you for your time playing my game .
i'll definitely  consider your notes to hopefully upgrade my game designe

Submitted(+1)

The controls are pretty nice and the game is responsive! Though, maybe it is way too smooth to be in the spirit of a gameboy game.
Aside from that, I couldn't hear the music well, and I don't think it was looping...
The level design is pretty nice though!

Developer

haha i would say it a good thing not hearing that music i put .
thank you for your time and feedback 

Submitted(+1)

Hey, nice work on the level design! It stays varied and never gets monotonous.
I haven't been able to complete the game, as the boss kept killing me. Maybe I'm missing something crucial about the combat system.
Just a little note on shooting upward: it feels a bit clunky because you're forced to jump to do it.
Anyway, good job!

Developer

thank you for your time playing my game