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(+1)

Looks and plays like a gameboy game, though I wasn't sure what the gameplay was about...
I feel like it's a luck-based fighting system?
The animations and expressions are really cool, it's clear from the sprite art that this is the aspect that was worked on most!
No sound though, which is a shame because this is the type of game that would really benefit from it, to make the gameplay more dynamic :)

(+1)

The original idea was “rock paper scissors” as a game, so “luck-based fighting system” is pretty spot on. Most of the playtesting was done with debug controls, and I didn’t realize how heavily I was relying on knowing the answer until we wrapped up. The enemy originally had a tell/hint, but once we added the arrows to the game, it became wayyyy too obvious when the enemy was off-center.

Your intuition on the sprite art being the core focus is also spot on. Ethan’s art is incredible! It was a lot of fun seeing the character come alive & figuring out ways to juice the sprites up as much as I could code-side. Sound would have really helped sell the attacks - hopefully it’ll come in a post-jam patch!