The original idea was “rock paper scissors” as a game, so “luck-based fighting system” is pretty spot on. Most of the playtesting was done with debug controls, and I didn’t realize how heavily I was relying on knowing the answer until we wrapped up. The enemy originally had a tell/hint, but once we added the arrows to the game, it became wayyyy too obvious when the enemy was off-center.
Your intuition on the sprite art being the core focus is also spot on. Ethan’s art is incredible! It was a lot of fun seeing the character come alive & figuring out ways to juice the sprites up as much as I could code-side. Sound would have really helped sell the attacks - hopefully it’ll come in a post-jam patch!