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NEEDLER

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A member registered Jul 03, 2025

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I loved it; the management mechanic of using gold as both health and currency was interesting, and I also liked the enemies (and their variants). The art is cute, though the only two things that felt off were the lack of music and a bug where, if you equip the ring that grants money on every hit, it doesn't disappear upon death—meaning you start with it equipped from then on (which breaks the game and makes it too easy). I couldn't defeat the infamous slime at the end; I got used to dodging to the sides..

I liked the minimalist style and the sound effects; unfortunately, I’m not very good at demanding platformers and couldn't get past level 2 (that wall of spikes before the gold almost gave me a stroke while trying to get back). Points to consider would be adjusting the difficulty curve and perhaps adding some background music—other than that, it’s a good game.

Thank you! In fact, we drew inspiration from the many stories and legends about guacas and hidden treasures from various parts of Latin America. We’re so glad you enjoyed the atmosphere, the story, and the graphics of the game.

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I liked the balancing mechanic and how it affects gameplay—I think that’s why "challenging" fits it so well (I only managed to make $69 on deliveries). It’s a really good game, though I do feel it loses the Game Boy theme a bit. Pepe would be proud, keep up the good work.

I liked the game's art and design. I ran into a couple of issues where the pre-level interface (where you buy upgrades) overlapped with other textures—though this was fixed after adjusting the resolution and browser size—and it personally took me a little while to grasp the "pattern" mechanic for breaking the rocks. It was a short, fun game.

I really liked the game; I found the design of the elf miner adorable, and I enjoyed the implementation of the arrow-based minigame while mining. One small area for improvement would be to increase the cost of shop upgrades, as I had already purchased them all by levels 16–19 and had no further use for the money. I actually panicked after grabbing the crown and seeing everything start to flood. I didn't even notice that over 25 minutes had passed (while moving around and mining random blocks just to see the message on screen).

At first, I didn't understand the movement mechanics (the classic WASD helped a lot), but at times, it took me straight to the final battle (love the giant cat) or the enemies would damage each other. Aside from that, I loved the "living doll" concept and I really liked the pixel art of the stage.