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mtkelly713

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A member registered 75 days ago · View creator page →

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I think this was my favorite game so far! Good music, fun graphics, and a really fun twist. The manual was a great idea and a fun way to call back to old-school games that always came with a little booklet that everyone threw out.

The coin flipping idea was good, but it was hard for me to understand what was going on since there was no way to tell which set of coins were mine. I did feel like I was lacking some direction because your text scrolling made it hard to read. Graphics looked really good, though!

Very good soundtrack and excellent pixel art. I did wish that the first two levels were a little less sparse, but I could see this being a pretty cool little game with a bit more polish!

Gold as your hitpoints was a neat idea, having to choose how much "life" to spend at the shop to get stronger is a cool idea. The movement system was a bit weird and took a bit to get used to, but was a nice way to have a more dynamic combat system within the GameBoy limitations. Well done!

The music was interesting and unique. Gameplay was a little hard to get into, a lot of the sprite work, while pretty, was hard to read during gameplay.

There's some cool art here, and I could definitely see turning this into a more full game.

This was a cool concept. Switching between the two gameplay modes while the timer continues to run was a cool twist, unfortunately I felt like there weren't enough torches for me to really dig into the levels.

Thank you! I perhaps spent a bit too much time doing the physics-based movement, so I'm glad you liked it!

Thanks! The underwater Mario levels were a big inspiration for the gameplay and music. Sorry about the bug, hopefully it didn't ruin the experience!