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Screwdriver Spin!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1215 | 3.333 | 3.333 |
| Audio | #1542 | 2.800 | 2.800 |
| Overall | #1658 | 2.960 | 2.960 |
| Seriousness | #1743 | 3.067 | 3.067 |
| Creativity & Theme | #1838 | 3.000 | 3.000 |
| Enjoyment | #1957 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
why's there a timer for next level, is there like a way to make to screwdriver go up again in that time period? otherwise I am kinda confuse by it
I got 16 seconds let's go 😎
Really enjoyed trying to get a high score! My best was 16.8 but I forgot to screenshot it. Wish that I could tell when my spacebar was down with maybe a gauge, but other than that, great game!
I'd be a bit helpful to maybe have some player input feedback on holding the spacebar down? Just so I know the game is registering the input. Pretty visuals! Jivin' music. Great job!
Thank you for checking out my entry!
Certainly, I totally agree. That would have been the very next thing I implemented, but ran short on time. I had wanted a progress bar that fills and empties based on how long the spacebar is held down with a capped max, but as of now it is uncapped.
I'll be so for real, my girlfriend is watching me play through a bunch of submissions and I got... extremely invested. I was shouting at my screen. My record was 17.1 seconds and I was losing my mind. For what it is, I was entertained.
Haha, thank you, I'm really happy to hear that! I did some playtesting as I was making it, and I didn't think getting above 16 seconds was possible.
If you managed to get a screenshot, I'll start keeping a manual high score on the page.
While the original 17.1 is lost to time, I was able to recreate it after much testing and experimentation! I made a spreadsheet with my findings. However, I will be gate keeping the spreadsheet as to not give away my secrets. I do NOT play around when it comes to Screwdriver Spin. This is indeed a very serious game.
Fantastic. Truly spectacular. I was about to edit the page to add it, but I wonder if that will be a disqualification from the Jam. If I cannot update during the jam, I'll certainly add it once the jam is over.
Simple but fun! Nice work! I'd like to have a scoreboard/personal best.
Thank you! I agree, I had wanted to implement something like that but ran out of time unfortunately. I got a basic "functional" game loop finished and an Itch page up to make sure I could submit something, and then ran out of time for more game dev.
I like the simplicity of this game, although some visual indicator couldv'e been nice
Great job!
Thank you for checking it out!
It’s a great concept but there isn’t much direction or goal to it, it also lacks an actual skill component that allows you to improve at spinning the screwdriver
Sound design is very good, as well as graphics, nice work!
Thank you for checking out my game!
I fully agree with the criticisms. This ended up being my quick last minute second project after my initial idea took too long to get ragdoll physics working well. Even then, I had wanted to implement more into Screwdriver Spin but unfortunately ran out of time.
Thanks for your time and keep spinning! 🪛