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Spood's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1957 | 2.498 | 2.818 |
| Visuals | #2200 | 2.579 | 2.909 |
| Overall | #2652 | 2.289 | 2.582 |
| Seriousness | #2681 | 2.417 | 2.727 |
| Creativity & Theme | #2731 | 2.337 | 2.636 |
| Enjoyment | #3174 | 1.612 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Cute idea, the gravity in this world not so much haha. Would love a speedrun platformer with a spider traversing the map at full speed by yeeting themselves off their web. Great job!
Super unfortunate about the formatting :( I wanted to play with the little bug guy he is so cute and his animations are all very clean - great concept. Would love if the jump had a bit more time to it as it is quite hard to get the rope at the perfect time before you reach the ground again. Gread idea tho! And again... great little bug.
Sorry but cant fully rate this game as having the screen cut off made the game difficult. But i do like the creative idea on the webspinner/slinging! Hope you can get to build more on it in the future!
I think you may have embedded you game wrong, because the screen isn't loading correctly. Because of this, it is pretty hard to play, but I did try anyways! I think the velocity on your spin from the web thing is a little strange, when it shoots pretty far, but the mechanic itself isn't hard to use and makes sense. If you fix the embed bug then I think this would be a pretty good game!
Thanks for the feedback. Turns out I formatted the game for the canvas dimensions instead of the window dimensions, but now I know and that just means that I can improve and do better next time.
In web the video is cut off, so cant play the tutorial
the page doesnt load correctly on web so i cant get past the tutorial :c i didnt get to actually play the game so i just rated it on audio
I can see how many would enjoy it, but me personally in web you cant see all of the screen making levels really hard.