Super nice game with interesting mechanics that you can probably create endless of puzzles with in the future! I was a little confused why the cube didnt activate the switch sometimes, but I saw something about spinning them so after pressing R for a bit I solved it (I'm still not 100% sure what R did), but that part was a little confusing. I also think it was a little hard to see the cube inside the glass right in the beginning of the level, but other than that I think it was a very nice game with nice graphics, movement and gameplay! I would definitely play a full game like portal but with maybe a more platformy twist like yours.
Damn you really nailed the aesthetics. Probably one of the best games i have played so far in this jam. The puzzles were good.. Overall the game feels very polished and properly scoped. Great Job
Cool puzzle game. It definitely has some Portal vibes, but the spinning cube mechanic gives it its own idea too. The visuals are nice as well, and the puzzle setup are pretty neat. Some mechanics took a bit to understand at first. Overall, it’s a solid entry.
I really like mechanics, the puzzles and the look of the game. However a couple of times putting the cube inside the orb didn't "trigger", but maybe it's because I am playing on an older computer. Great job!
some of the triggers require a spinning cube. if the trigger is orange than that means that there is a cube inside that isn't spinning fast enough. to get it to sping faster roll around and velocity swap.
A really fun game that reminded me a lot of Portal. It was very well made and creative. I was a bit confused by the Speed Swap and Time Freeze mechanics at first, to be honest, but I still managed to play through the game. I also found myself pressing the switches multiple times because the doors didn't always seem to open. Other than that, great job!
some of the triggers require a spinning cube. if the trigger is orange than that means that there is a cube inside that isn't spinning fast enough. to get it to sping faster roll around and velocity swap.
The other comments weren't lying about the portal vibes, they're certainly there but the game's mechanics are unique. The tutorial was great, it explained the game's concepts without boring you, solid!
Very cool game! I'm getting heavy Portal vibes which is a very good thing, I loved your interpretation of the theme and the overall gameplay mechanics. Great work!
Ok, now that I'm here in the comments, I see that the cube needed to be spinning in order to open certain doors. Is that the purpose of velocity swap? I was confused at that part in the tutorial. Overall, I think the game is very clean, good puzzler.
yes. That is the main purpose of velocity swap, (I need to work on the tutorial) but you can use it for other things as well: (e.g. If you time freeze an object while it is moving fast, then you velocity swap, it will give you the speed the object had, but in the direction the camera is facing.)
If you have any ideas of how to teach that, in game without making someone read all that, I will happily accept them. 👍
the game is good but u gotta work on sm things , a game this simple runs at 20 fps on mt pc or smthng , thats less than what it gets in game s like valorant for exmpl which is in unreal as well , so if u want to work in 3d u gotta learn how to reduce pressure on devices and same about memory , 1gb? but good tho and creative
I especially like the grapple mechanic! honestly great execution maybe a bit more polish and this can be a nice puzzle game, also sometimes it was not quite clear but ofc nothing major!
Really like the concept and the overall visuals! The controls however were frustrating and my camera flew all over, the game I worked on has the exact same problem sometimes.
This could really shine as a nice lil puzzle game - though there ae a few rough edges, such as cubes not triggering exit buttons, or being able to be soft-locked in the second to last "elevator shaft" style chamber.
Mechanically the gameplay is simple, but for a puzzle game, that's a good fit - simple with depth is better than shallow complexity, and I feel like this game has the potential to be a fun little puzzle experience with the right refinement.
Yeah. I need to work on the tutorial, and make it clear that the cubes have to be spinning for it to trigger in some rooms. Thanks for the feedback I appreciate you finding that soft lock
This game has a lot of potential here! I like the way it works and kinda reminds me of portal but the mechanics are a bit unclear on the disctinction between one another unfortunately so it took me so long to understand everything. I love the visuals and the audio is cleann. It is quite serious I would say. Overall, great work on the game!
Comments
Why is this disqualified? This is one of the best games on the jam?
Super nice game with interesting mechanics that you can probably create endless of puzzles with in the future! I was a little confused why the cube didnt activate the switch sometimes, but I saw something about spinning them so after pressing R for a bit I solved it (I'm still not 100% sure what R did), but that part was a little confusing. I also think it was a little hard to see the cube inside the glass right in the beginning of the level, but other than that I think it was a very nice game with nice graphics, movement and gameplay! I would definitely play a full game like portal but with maybe a more platformy twist like yours.
R swaps the players speed and spin speed with the current cubes speed and spin speed, but it doesn't work if your holding the cube (holding lmb)
Damn you really nailed the aesthetics. Probably one of the best games i have played so far in this jam. The puzzles were good.. Overall the game feels very polished and properly scoped. Great Job
Cool puzzle game. It definitely has some Portal vibes, but the spinning cube mechanic gives it its own idea too. The visuals are nice as well, and the puzzle setup are pretty neat. Some mechanics took a bit to understand at first. Overall, it’s a solid entry.
PEAK
I really like mechanics, the puzzles and the look of the game. However a couple of times putting the cube inside the orb didn't "trigger", but maybe it's because I am playing on an older computer. Great job!
some of the triggers require a spinning cube. if the trigger is orange than that means that there is a cube inside that isn't spinning fast enough. to get it to sping faster roll around and velocity swap.
Aaah ok, I think I will give it another try then 🙂
Amazing game! I really like the graphics, the controls, and especially the clever puzzle design.
Everything feels very polished and thoughtfully put together. You can really tell that a lot of work and planning went into it. Great job!
A really fun game that reminded me a lot of Portal. It was very well made and creative. I was a bit confused by the Speed Swap and Time Freeze mechanics at first, to be honest, but I still managed to play through the game. I also found myself pressing the switches multiple times because the doors didn't always seem to open. Other than that, great job!
some of the triggers require a spinning cube. if the trigger is orange than that means that there is a cube inside that isn't spinning fast enough. to get it to sping faster roll around and velocity swap.
The other comments weren't lying about the portal vibes, they're certainly there but the game's mechanics are unique. The tutorial was great, it explained the game's concepts without boring you, solid!
It definitely gave me some strong Portal vibes! Good game, very polished!
Very cool game! I'm getting heavy Portal vibes which is a very good thing, I loved your interpretation of the theme and the overall gameplay mechanics. Great work!
Ok, now that I'm here in the comments, I see that the cube needed to be spinning in order to open certain doors. Is that the purpose of velocity swap? I was confused at that part in the tutorial. Overall, I think the game is very clean, good puzzler.
yes. That is the main purpose of velocity swap, (I need to work on the tutorial) but you can use it for other things as well:
(e.g. If you time freeze an object while it is moving fast, then you velocity swap, it will give you the speed the object had, but in the direction the camera is facing.)
If you have any ideas of how to teach that, in game without making someone read all that, I will happily accept them. 👍
the game is good but u gotta work on sm things , a game this simple runs at 20 fps on mt pc or smthng , thats less than what it gets in game s like valorant for exmpl which is in unreal as well , so if u want to work in 3d u gotta learn how to reduce pressure on devices and same about memory , 1gb? but good tho and creative
agreed 👍 I didn’t spend any time on optimization, and a lot of the art assets were from the fab, and probably had 8k textures 🫣
when I played on a simple test map on my low budget pc it got 120+ fps, but after playing in the levels I made it dropped to a max of 30 fps.
I’m sorry I couldn’t optimize in time, but I plan to release an optimized version with more levels soon.
Thank you for the feedback 👍
ma pc is i3 12th gen 8 ram no gpu soo u can imagine how bad it went for me lol
WOW! I’m impressed that you are able to do game dev.
lol its just that i never even tried 3d and i do unity
Portal Vibes
I especially like the grapple mechanic! honestly great execution maybe a bit more polish and this can be a nice puzzle game, also sometimes it was not quite clear but ofc nothing major!
Thanks! I plan to eventually release a full version on steam.
Enjoyed the concept, really neat. Took a bit to get used to the controls. Def see some portal vibes!
Really like the concept and the overall visuals! The controls however were frustrating and my camera flew all over, the game I worked on has the exact same problem sometimes.
Interesting gameplay idea, and it looks nice! Let us know if you create more levels :)
This could really shine as a nice lil puzzle game - though there ae a few rough edges, such as cubes not triggering exit buttons, or being able to be soft-locked in the second to last "elevator shaft" style chamber.
Mechanically the gameplay is simple, but for a puzzle game, that's a good fit - simple with depth is better than shallow complexity, and I feel like this game has the potential to be a fun little puzzle experience with the right refinement.
Yeah. I need to work on the tutorial, and make it clear that the cubes have to be spinning for it to trigger in some rooms. Thanks for the feedback I appreciate you finding that soft lock
This game has a lot of potential here! I like the way it works and kinda reminds me of portal but the mechanics are a bit unclear on the disctinction between one another unfortunately so it took me so long to understand everything. I love the visuals and the audio is cleann. It is quite serious I would say. Overall, great work on the game!