the movement felt super satisfying and responsive. i did get stuck in a wall in the race mode once and couldn't get out :D it felt a bit difficult to integrate the spinning mechanic to my runs, but it's still nice to have as an option and i'm sure there's some optimal way to use it. good job!!
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H.R. Nightmare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #763 | 3.450 | 3.450 |
| Seriousness | #1716 | 3.100 | 3.100 |
| Audio | #1759 | 2.650 | 2.650 |
| Overall | #1820 | 2.850 | 2.850 |
| Creativity & Theme | #2004 | 2.900 | 2.900 |
| Visuals | #2748 | 2.150 | 2.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I really love how intuitive it was to control the car that was really sick!
This was a blast! I think this would be such a fun multiplayer game, especially with some abilities, and more maps. I loved the speedrun option too. Great game!
I see i do understand the vision for the tracks then and I love the approach (maybe you could have left the squary visual aspect as it is while rounding the collisions ?).
What I meant by free movement is that right now you can only go UP, LEFT, RIGHT, DOWN and I feel like it clashes a bit with the spinning mechanic thats lets you freely rotate your mouse in any direction. I don't know if I am clear enought sorry I am quite bad at explaining my thoughts.
Still you made a pretty nice game well done ^^
Very clever use of theme! I would suggest adding your scores as par or similar into the game, as something to achieve.
There is a small bug, or possibly a lack of feedback, where when the car crashes into a wall it stops moving, and if you keep holding the accelerate button while changing direction, it won’t move again until you release and press the accelerate button (left mouse button) once more.
Aside from that, I think the Windows-style menu windows give the game a nice touch. They make it feel both polished and unintentionally comedic at the same time.

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