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Chain Bound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #542 | 3.887 | 3.887 |
| Visuals | #860 | 3.613 | 3.613 |
| Seriousness | #948 | 3.500 | 3.500 |
| Overall | #1105 | 3.300 | 3.300 |
| Enjoyment | #1522 | 2.903 | 2.903 |
| Audio | #1823 | 2.597 | 2.597 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
I really like how heavy the chain feels, super well done on that!! I love the metallic sound effects too, and the spirit ghost is super cute. Cool mechanic/twist on platformers to have a momentum-based chain that you use to move! Super nice game!
Interesting idea, but it's very hard to control.
Whew, this one is really hard. I think I got to the third level and then got stuck. Maybe you could add a more detailed tutorial for beginners like me? :) Overall very interesting concept, looks good, well done!
It has lots of potential. Unfortunately I couldn't pass the first screen. There is something in the mouse dragging mechanic that I just don't feel I have control over the ball.
Please consider adding much simpler levels at the beginning to keep players engaged and slowly teaching them what they can do.
Very creative and interesting idea. I definitely think with some polishing of the controls and physics, this could be something pretty cool. Probably the hardest part of the controls to deal with (other than suffering by playing on trackpad) was that the metal ball would have more elasticity than I would have liked when hitting a wall, causing for example on level three to 'ride up' the wall rather than sinking straight down after hitting a wall. I like the idea of having a weightless anchor at the end of the chain, there's something there that could be really fun. In general, I think playing with the weight and impulse of the ball will make the game feel better.
Cool project!
thanks for your feedback it really helps
I like this game but you should make it easier!
I like the concept! But unfortunately, the controls were a little too clunky for me to get very far.
It could very well be a skill issue, but I couldn't get much mileage out of spinning the chain, especially when grounded, because the ball will collide with both the player and the ground. Instead, I opted for more of a toss or yank, but sometimes it would just not go anywhere (assuming I probably let go a bit late). And catching the ball mid-air is rather hard, especially when moving really quickly, so I had to just hope for a good launch much of the time.
Overall though, I really like the idea, and would love to see it ironed out and expanded upon a bit!
thanks for your detailed feedback, ill make it easier to throw/spin
In terms of gameplay, it's one of the funniest ideas on this jam. But I think you went a bit too far with the difficulty.
this game has unique gameplay, it’s a little difficult to move the character but it’s still fun to playing. i like the pixel art graphics and main character, is that slime? when he die he become white… 😅💖
I have made that blue guy suffered a lot. 10/10
Such a great game! I love the concept (probably one of the most original I've seen in the jam), and the graphics are beautiful. The core mechanic is really fun
This is a cool central mechanic, I like physics based puzzles. It felt very rewarding when I completed a level. The death sound is slightly brutal haha!
I really liked the core mechanic! The game is good and fun.
My only feedback is about the hitbox of a stone, I couldn't grab it in mid-air sometimes, and that made some levels difficult for me!
Your game is great!
9/10
this is actually pretty good
This was a really cool and unique movement game. The chain/ball mechanic is creative, and once I started getting used to it, catching the ball midair and chaining throws together felt really satisfying. I also liked the cute visual style, especially the ghost character, and I could definitely see this turning into something bigger with more levels.
My main feedback is that the controls are pretty difficult at first, and the ball can feel a bit too small or unforgiving to grab consistently. A bigger hitbox, clearer feedback when you catch it, a velocity indicator, and more sound effects or music would help a lot. Still, the core idea is really strong and has a ton of potential. Great work!
Pretty solid game! I'm pretty bad at it, though 🤣 Good game!
Really cool mechanics! I think either making the ball, or at least the hitbox for it, a bit bigger would make it feel better. Maybe also having some audio and/or visual feedback of some kind when you do grab it as well. But overall really awesome work!
Loved to play it! A bit hard tho T_T
Would be nice to put some indicative of the velocity vector on the HUD or something like that as a feedback to the player
What a fun and challenging game. The ball physics is very good. I especially enjoy trying to catch the ball midair. The artstyle is also good. Love when people come up with new fun mechanics. Great game overall. Had lots of fun :D
Mechanics were a bit hard, but watching the video you provided helped me figure out how it works, but I agree with what others said about fixing the hitbox since it was still a bit difficult ^^ The style you chose fits the game well. I can def see you adding more levels to this! Keep it up!