Pretty simple game! Nice visuals and SFX. I just had to say that the exploding sound effect sounds like Springtrap’s springlock sound…
Play game
Spinny Orbit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1035 | 3.240 | 3.500 |
| Visuals | #1459 | 3.163 | 3.417 |
| Overall | #1654 | 2.963 | 3.200 |
| Audio | #1690 | 2.700 | 2.917 |
| Seriousness | #2004 | 2.932 | 3.167 |
| Creativity & Theme | #2167 | 2.777 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
This was super fun! It felt very arcade-like. I have one of those mice that lets you unlock the scroll wheel and it felt super cool to SPIIINNNNN my scroll wheel and feel like I am manning this massive tank. Super creative use of spinning, by the way, having the player literally spin their scroll wheel to attack. It also got surprisingly daunting later in the level?! Kinda scary how many of the bots were chasing me down! Super well done, my man!
fun shooting and mechanics, would have liked to see more gameplay though (like enemy variety, different planets, etc.). Rlly good foundational mechanics to build off of!
Nice overall! I liked the art style a lot, especially the explosion of the enemies, and the sound design was really fun imo. Moving around felt a little awkward at first and started it off slow, but after a minute it wasn't so bad once I got used to it and the enemies started spawning faster. The UI even without an explanation was pretty easy to catch on to in regards to health/shields. Good submission!
I like this game, spent the first 2 minutes flying around looking for enemies, but when they started spawning in every few seconds the game became really fun, especially raising and lowering the gun height
Nice game. I particularly liked the general aesthetic, style of the UI, and the starry background. The feedback is nice as well, with the camera shaking when you get hit, and the sparks and sound effect when you hit an enemy.
I couldn't tell at first that the symbols in the upper left corner were for shields and health and that shields regenerated, but I figured it out eventually.
I found myself wishing for strafing controls at first. If you can only shoot in the same direction you can move, it's very difficult to avoid damage. I figured out a way to minimize damage by boosting around more and taking advantage of the tiny amount of inertia. I think letting the player maintain more inertia would make the game more engaging, though the enemies' aim would probably have to be improved in turn.
The aim up/down controls didn't feel useful without a reticle.
Nice game. Start feels a bit slow, but is getting better with time. Like how you used the mousewheel for up and down targetting and the visuals on the HUD.
I'd prefer a crosshair. But I respect the design desicion. I am probably just a bad player :). Some nice Music and maybe SFX with more impact would be nice.
I fricking love lofi space games. I think the theming could've been better connected, but overall I think it's charming.
Cool game! Would have liked to see more spinning related to the theme, at the beggining the planet feels very empty, and takes some time for enemies to spawn, would have liked some music/ambient sounds! The art style looks cool and really reminding of the ps1 era
Got a score of 225! The way this game ramps up feels very strange, but is oddly charming. There's stretches of nothing happening which would ordinarily be bad since there's nothing else to do on the planet but idk it has a vibe to it. I liked the audio that was there, music would have been cool but it arguably works without. The biggest thing I thought this game was missing was something happening when you bump into an enemy, alongside maybe sounds for when your bullets connect with something, as it personally wasn't immediately clear when it happened.






Leave a comment
Log in with itch.io to leave a comment.