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Double J's Wacky Wheel of Wonder's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #384 | 4.050 | 4.050 |
| Overall | #1434 | 3.110 | 3.110 |
| Seriousness | #1604 | 3.150 | 3.150 |
| Creativity & Theme | #1623 | 3.150 | 3.150 |
| Audio | #1700 | 2.700 | 2.700 |
| Enjoyment | #2108 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
The art and animation are excellent!
The art team were doing great work in this jam.
I appreciate that you liked it!
Great artwork, nice animation. The mini games were way too tough for me to beat, but love the concept. Nice job.
Yeah, these challenges are indeed hard.
Thanks for your feedback!
The host animations are the star of the show and there's some great work there. Games are basic, but the challenge is nicely calibrated
Thanks for your comments and good luck in your journey!
This game seemed absurdly hard. 17 targets you have to hit, you're waiting a few seconds between each one, they move so fast, they spawn in any direction without warning, and you have no idea how bad you're doing (just how many you scored) so it ends abruptly. For the robot level, they just kept spawning! And even the smaller ones took multiple hits, with an invisible reload not allowing for spamming (maybe fine but makes it even harder!) The only minigame that was fair enough for me to beat was the bullet rain one (although the speed could've ramped up a little bit to grow from easier to harder instead of hard immediately). I also don't fully understand the concept, like you just spin a wheel and play a random minigame? Why? The minigames aren't really like a gameshow at all and nothing seems to happen when you win. However, I did like the art animation (although they were blurry for some reason).
The goal of the game is to finish all three challenges without losing, but the order of these levels is random. When you complete a challenge, it wouldn't be selected again until you start a new game.
For the robots levels, they are not spawning indefinitely. There is a fixed number of each type. Maybe the numbers should be displayed to not cause confusion. If you want some strategy, I would say kill the bigger ones first while doing a maneuver to avoid smaller ones.
Bullet hell seems to be fair because there is not a strategy I can think of if it was harder.
For the targets game, you have to try staying in the middle then move when a taxi spawns to intercept it first before firing at it.
And yes, the game is hard for casual players but it does not require hardcore players to win it.
Anyway, thanks for clarifying these points and I hope you enjoyed this experience!
Super well done! Love the host and the style in general. Everything that is in the game is phenomenal. Great work!
Thanks, I appreciate that you liked it!
the host is very nicely drawn and funny animated! I like it :)
Thanks and good luck!
The artwork, animations and audio are amazing! All the levels are good too, but I couldn't beat the robots level lol.
You need some grand strategy for the robots' level.
Thanks, I appreciate that you like it!
Excellent artwork and worldbuilding, impressive animations too!
Thank you and good luck!
i was cracked at the bullet hell, not so cracked at the other two :P super nice animations, and overall great work!
What do you mean by that? The robots level was the hardest for me to playtest!
I appreciate your words and good luck in this jam :)
This game might have the best art of any game in this gamejam. You did an amazing job with it.
Thanks for your words and good luck for all games!
great idea, the artistic department is really good! The gamaplay is alright
Thanks, good luck on your journey
Well done but I didn't see any difference between Target Breaker and Robot Rumble
A third level was disabled because it was incomplete!
It was just an aim practice level where you try to hit flying vehicles.