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A jam submission

Keep Spinning!!!View game page

Submitted by plxtypus — 5 hours, 29 minutes before the deadline
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Keep Spinning!!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#21632.3372.636
Seriousness#27922.3372.636
Enjoyment#29031.9342.182
Overall#29732.0472.309
Creativity & Theme#31451.9342.182
Visuals#32371.6921.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

Nice job making your first game!

I actually really like its vibe, great work!

Developer(+1)

THANK YOU SO MUCH FOR PLAYING MY GAME!!!

Submitted(+1)

This is the most locked-in I have ever been playing a whack-a-mole game hahahah, I got 100 score while vibing to the funk B)

Super well done for a first game! [:

Developer

DAMN EVEN I HAVENT SCORED THAT HIGH! AND ALSO THANK YOU SO MUCH FOR PLAYING MY GAME!!!

Submitted(+1)

Spun longer than any top I ever owned, well done!

Developer

THANK YOU SO MUCH FOR PLAYING MY GAME!!!

Submitted

No problem Mr. Platypus!

Submitted(+1)

This is kinda similar to my idea, just different gameplay lol. Honestly nice first game, good job, and wish you luck as you progress in your gamedev journey!

Developer

THANK YOU SO MUCH! I WANNA TRY YOUR GAME TOO

Submitted(+1)

Congrats on your first project! I suspect you may have an when input is click add score and time somewhere. I see that the smiley is a button. You just need to attach a signal to your main script for when_button_pressed function and have your score and time go up when the button is pressed. Also there is a setting in the inspector to make it so the button outline doesn't show in game, that way it looks like you are pressing the smiley instead of the button behind the sprite

Developer (1 edit) (+1)

YOO! I FIXED THAT BUG! THANKS FOR CALLING IT OUT

Submitted(+1)

Congrats on your first project! I have a feeling I'm supposed to click the smiling blob to keep spinning, but I can click anywhere and it counts it!

Developer

YOO! I FIXED THAT! THANKS FOR CALLING IT OUT