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(1 edit) (+1)

A very well made, artful, and overall interesting piece - all qualities I like to see in the games I play.

Unfortunately I wasn't able to make it too far due to a few things - I rolled the mole like 7 times in a row (which is very funny) and simply could not progress out of the opening area after going underground the first time. Then with the others, I could make incremental progress but if I made a mistake and died, I'd have to wait until I rolled that creature again. This is not inherently a flaw, as if I had really spent time with it I'm sure I would have made progress and it's a part of the core idea, but I didn't find the platforming inherently fun to engage with, I would call it underbaked. If I had to offer a recommendation it would be to make each animal able to progress independently of each other, making rolling any of them be about taking you down that animal's path rather than gating progress behind a mix of them. Then, at a later point, they could converge and have more difficult routing.

I only bring up these critiques because there's a lovely tone and atmosphere here, with beautiful pixel art and made with clear intention and mood in mind - the game is good enough to warrant some critique. So I think with a bit of mechanical richness, there's something here. Reminds me a lot of Animal Well, which I'm sure was an inspiration. 

Great work! I look forward to what you work on next.