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Had a blast! I was all in on this one from day one. Normally I code and use marketplace assets but this time around I wanted to build all 3D models and animate myself. Part of it was to learn the Unreal Engine control rig / sequencer flow for animation. Worked quite well so I hit my goals! I have had some ideas floating around for a Quake project but never got that far with them, so went for the 90s shooter vibe. =)

Hello! Creating 3D models is not easy! I also tried to make quake once, but it was a failure, because I realized that it was actually difficult, and next time you shouldn’t aim at the masterpieces of the last century, especially in such a short time. gg ✌

Quake "inspired" mostly, I got most of the guns and enemies (albeit, robot-likes) but it worked out - even made it co-op multiplayer =)

I really want to see it! It sounds promising!