The driving was okay - getting a grip of the controls took a moment because I forgot to check the game page for a control scheme, but once I was in I got it fairly quick.
The first opening stretch was pretty simple, and what stood out most was the sound design. I feel like some better audio mixing for the car and how it moves/reacts could go a long way to help the feel of this one. A time trial styled project about racing through spaces could be pretty cool, and the mechanic of shifting the space about you could've been used more in the opening stretch before the first checkpoint I feel.
City design was nice - it's got a very specific visual aesthetic it's aiming for, and it mostly hits the nail on the head.