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seriously, I need more coffee!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1143 | 3.062 | 3.455 |
| Seriousness | #1457 | 3.223 | 3.636 |
| Creativity & Theme | #1641 | 3.143 | 3.545 |
| Overall | #1700 | 2.933 | 3.309 |
| Enjoyment | #1886 | 2.659 | 3.000 |
| Visuals | #2200 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Definitely a unique take on the theme, and a relatable title for the game ^^
I found it a little counterintuitive that aiming also stops you from moving with the platforms. Once I realized that, I found myself just starting aiming immediately after each move so I wouldn't get pushed off the platforms. As others already mentioned, it would also be nice to have a little more control, for example separately controlling angle and charge. This could also help so you don't have to wait for the perfect move.
The controls were a little hard; i would have liked to be able to separately activate direction and strength instead of it being tied to 1 input. Not sure how left clicking work? I also feel the friction needs some fine tuning. But it was a good puzzle platformer; and the concept was interesting! Good work nevertheless!
This rocked so much! I love the spinning mechanic and the timing factor. I don't think I've played a submission I wished I made more lol It's simple yet super fun I'd love more levels!
Great job on this!
btw, if you got a bit of free time, maybe go check out my game lol (my game also has an office theme!)
The voice acting and the visuals are amazing. The controls could have been better, the spinning arrow makes it hard to aim and in the second level everything started spinning along with my head, it was disorienting. Great Job, had fun 10/10 would recommend.
The gameplay is really interesting, but it makes you feel like you're just waiting for the arrow to point where you want. Apart from that - graphics are great and so is level design. 5 suitcases /5!
Concept's fun and the sound design is really good. I really struggle with the second level because of how slippery the physics are with trying to activate the button, kept falling off the stage and couldn't really go any further. The physics logic doesn't seem consistent between the two levels (e.g. the suitcase doesn't spin on the spinning desk wheel, but continues moving along on the spinning wall-wheel on the second screen). But there's a lot of potential here and it could really be a skill issue on my end lol. Maybe it could be made more forgiving with a larger wheel? On a very (un)serious note I wish there was a little 'win' pop-up with a coffee image to sell the theme/name further haha