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A jam submission

Potato cultView game page

an idle clicker game with shapes that go burr.
Submitted by -FENY- — 5 days, 5 hours before the deadline
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Potato cult's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#6553.7804.083
Audio#11073.0863.333
Enjoyment#12563.0863.333
Overall#16782.9473.183
Creativity & Theme#26922.3922.583
Seriousness#27342.3922.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Other/Custom

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Comments

Submitted(+1)

I really loved the visuals and how the shapes update as I buy more upgrades. I found I was unlocking upgrades very fast, to the point where I'd unlock the next tier before even buying the previous. I think it could benefit from less clicks per second in every category, and maybe you get bonuses as you "complete" shapes.

Submitted(+1)

love the visuals. i may have accidently left it on andcame back and was able to reach 150k a second. Cool stuff - enjoyed!

Submitted

nice visual toy - think the pacing could be a little better (too fast) but overall good job

Submitted(+1)

I just had the best clicky meditation session, I love the simplicity and scope of this, you really hit a sweet spot and more importantly I learnt something from your approach. Massive kudos 🙌 Also, I really enjoyed the chill tune

Submitted(+2)

I don't know what just happened, but I blacked out and now suddenly I want some french fries.

Visuals and audio are really great for setting the atmosphere.  Super cool seeing all the shapes build together into a really mesmerizing pattern. That said, I kind of wish something was visually recognizable as a potato.

Gameplay-wise, this is a pretty standard but proven formula.  My only real comments are:

  1. I would love it if if my actual potato counter ticked up more than once per second.  Like, keeping the rate in units of "per second" makes sense, but I feel like it would be more satisfying if my actual number of potatoes was counting up more frequently (I like to see big numbers flying by real fast).
  2. I feel like things maybe progress a little too quickly; you can get to the top upgrade within a minute or so, at which point the dopamine hits stop coming as frequently.
  3. I don't really see how the theme of "spin to win" fits here.

All-in-all, this was a very satisfying little game.  Kudos!

Submitted

 The visuals are really soothing, nice job!